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FANDOM moved page [[Main Page]] to [[Zelnora Wiki]]: SEO
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#REDIRECT [[Zelnora Wiki]]
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Aetha
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Aetha is the 'starter city' for typical player characters. It is the capital city of the '''[[Kingdom of Uldia]]'''.
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Aetha is the 'starter city' for typical player characters. It is the capital city of the '''[[Kingdom of Uldia]]'''.
[[Category:Lore]]
[[Category:Locations]]
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
== People & Places of Interest ==
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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/* Law & Crime */
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred|demographic = 50% Humans
21% Elves
7% Half-Elves
4% Dwarves
7% Halflings
11% Other}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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/* History */
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred|demographic = 50% Humans
21% Elves
7% Half-Elves
4% Dwarves
7% Halflings
11% Other}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
A small, freshwater river named ''''Emerald Canal'''<nowiki/>' flows directly through the center of the City to the southern end of the Ashmaul Expanse, giving them a good source of freshwater, as well as access to the vast sea. In addition, it is connected with several large forested areas and mountains to it's West, South and East.
The city of Aetha itself is a large, mismatched combination of multiple distinct, architectural and design styles, with no two buildings looking the same. With so many different races being able to make a living and create a life in the city, it's no wonder that the city never looks the same in any one area outside of official Government buildings, which need to be distinguished from the rest of the city. Stone wise, the city of Aetha actually appears welcoming with light colored cobblestone, which seemed to be much of the city's stone - although this is purely because it is the most common and most convenient stone within the area.
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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179
178
2020-03-08T06:34:34Z
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31544048
/* Inhabitants */
179
wikitext
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{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred|demographic = 50% Humans
21% Elves
7% Half-Elves
4% Dwarves
7% Halflings
11% Other}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
A small, freshwater river named ''''Emerald Canal'''<nowiki/>' flows directly through the center of the City to the southern end of the Ashmaul Expanse, giving them a good source of freshwater, as well as access to the vast sea. In addition, it is connected with several large forested areas and mountains to it's West, South and East.
The city of Aetha itself is a large, mismatched combination of multiple distinct, architectural and design styles, with no two buildings looking the same. With so many different races being able to make a living and create a life in the city, it's no wonder that the city never looks the same in any one area outside of official Government buildings, which need to be distinguished from the rest of the city. Stone wise, the city of Aetha actually appears welcoming with light colored cobblestone, which seemed to be much of the city's stone - although this is purely because it is the most common and most convenient stone within the area.
== Inhabitants ==
Aetha has an incredibly diverse population, with many of the primary races being in the several thousands, although most abundant, by far, are humans and elves which live remarkably well together. This inter-mingling has, naturally, cause a large amount of half-elves to also appear within the city. Although there are also a number of halflings, as well as some dwarves. In addition to this, there are a number of other races, such as tieflings, aasimar, orcs, half-orcs, et-cetera within the city.
== Religion, Magic & Technology ==
==== Religion ====
Religion is quite popular, and Aetha easily boasts the largest Temple to Sarenrae, but they are also advent worshipers of Iomedae. Two of the original founders were both Crusaders of Iomedae and Sarenrae, respectively, fighting and spreading light and hope in their names, therefore, they provide the most significant centers of worship within the city. Although smaller temples to Gozreh, Erastil and other deities also permeate the city.
==== Magic ====
Magic is very widely used within Aetha. Although the arcane and divine are the most primary forms of magic, druidic can also be found in some places. Due to it's size as a city though, few druids feel comfortable within it's confines.
==== Technology ====
Technology is a large part of Aetha and the Kingdom of Uldia's life. Airships, steam boats and other various things of industrial creation makes life within Aetha a mixture of loud, but very efficient in many ways. Although the occasional unsanctioned explosion occurs, it is punished swiftly and repaired, as Tinkers experiment with newer and more volatile technology.
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
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179
2020-03-08T06:51:59Z
ValanyValterria
31544048
184
wikitext
text/x-wiki
{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred|demographic = 50% Humans
21% Elves
7% Half-Elves
4% Dwarves
7% Halflings
11% Other|image1 = Stormwind City after the Cataclysm.jpg}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
A small, freshwater river named ''''Emerald Canal'''<nowiki/>' flows directly through the center of the City to the southern end of the Ashmaul Expanse, giving them a good source of freshwater, as well as access to the vast sea. In addition, it is connected with several large forested areas and mountains to it's West, South and East.
The city of Aetha itself is a large, mismatched combination of multiple distinct, architectural and design styles, with no two buildings looking the same. With so many different races being able to make a living and create a life in the city, it's no wonder that the city never looks the same in any one area outside of official Government buildings, which need to be distinguished from the rest of the city. Stone wise, the city of Aetha actually appears welcoming with light colored cobblestone, which seemed to be much of the city's stone - although this is purely because it is the most common and most convenient stone within the area.
== Inhabitants ==
Aetha has an incredibly diverse population, with many of the primary races being in the several thousands, although most abundant, by far, are humans and elves which live remarkably well together. This inter-mingling has, naturally, cause a large amount of half-elves to also appear within the city. Although there are also a number of halflings, as well as some dwarves. In addition to this, there are a number of other races, such as tieflings, aasimar, orcs, half-orcs, et-cetera within the city.
== Religion, Magic & Technology ==
==== Religion ====
Religion is quite popular, and Aetha easily boasts the largest Temple to Sarenrae, but they are also advent worshipers of Iomedae. Two of the original founders were both Crusaders of Iomedae and Sarenrae, respectively, fighting and spreading light and hope in their names, therefore, they provide the most significant centers of worship within the city. Although smaller temples to Gozreh, Erastil and other deities also permeate the city.
==== Magic ====
Magic is very widely used within Aetha. Although the arcane and divine are the most primary forms of magic, druidic can also be found in some places. Due to it's size as a city though, few druids feel comfortable within it's confines.
==== Technology ====
Technology is a large part of Aetha and the Kingdom of Uldia's life. Airships, steam boats and other various things of industrial creation makes life within Aetha a mixture of loud, but very efficient in many ways. Although the occasional unsanctioned explosion occurs, it is punished swiftly and repaired, as Tinkers experiment with newer and more volatile technology.
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
muc3zsc6wmsn0x9idkcd7mi3b8s67ue
226
184
2020-03-14T20:25:28Z
ValanyValterria
31544048
/* People & Places of Interest */
226
wikitext
text/x-wiki
{{Cities|nation = Kingdom of Uldia|size = Metropolis|population = 60715|government = Monarchy|alignment = Neutral Good|demonym = Aethanian's|adjective = Aethan|ruler = King Adam Thancred|demographic = 50% Humans
21% Elves
7% Half-Elves
4% Dwarves
7% Halflings
11% Other|image1 = Stormwind City after the Cataclysm.jpg}}'''Aetha''' is the 'starter city' for typical player characters, where plenty come to start their first quests and have a drink or two at the booming tavern! It is the capital city of the '''[[Kingdom of Uldia]]'''.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
A small, freshwater river named ''''Emerald Canal'''<nowiki/>' flows directly through the center of the City to the southern end of the Ashmaul Expanse, giving them a good source of freshwater, as well as access to the vast sea. In addition, it is connected with several large forested areas and mountains to it's West, South and East.
The city of Aetha itself is a large, mismatched combination of multiple distinct, architectural and design styles, with no two buildings looking the same. With so many different races being able to make a living and create a life in the city, it's no wonder that the city never looks the same in any one area outside of official Government buildings, which need to be distinguished from the rest of the city. Stone wise, the city of Aetha actually appears welcoming with light colored cobblestone, which seemed to be much of the city's stone - although this is purely because it is the most common and most convenient stone within the area.
== Inhabitants ==
Aetha has an incredibly diverse population, with many of the primary races being in the several thousands, although most abundant, by far, are humans and elves which live remarkably well together. This inter-mingling has, naturally, cause a large amount of half-elves to also appear within the city. Although there are also a number of halflings, as well as some dwarves. In addition to this, there are a number of other races, such as tieflings, aasimar, orcs, half-orcs, et-cetera within the city.
== Religion, Magic & Technology ==
==== Religion ====
Religion is quite popular, and Aetha easily boasts the largest Temple to Sarenrae, but they are also advent worshipers of Iomedae. Two of the original founders were both Crusaders of Iomedae and Sarenrae, respectively, fighting and spreading light and hope in their names, therefore, they provide the most significant centers of worship within the city. Although smaller temples to Gozreh, Erastil and other deities also permeate the city.
==== Magic ====
Magic is very widely used within Aetha. Although the arcane and divine are the most primary forms of magic, druidic can also be found in some places. Due to it's size as a city though, few druids feel comfortable within it's confines.
==== Technology ====
Technology is a large part of Aetha and the Kingdom of Uldia's life. Airships, steam boats and other various things of industrial creation makes life within Aetha a mixture of loud, but very efficient in many ways. Although the occasional unsanctioned explosion occurs, it is punished swiftly and repaired, as Tinkers experiment with newer and more volatile technology.
== Law & Crime ==
=== '''Severe Offenses:''' ===
* Treason against the city and her people
* Assault Upon or Impersonation of a Lord or Magister
* Forgery of an official document
* Poisoning of city wells or fresh water sources
* Murder
* Spying
* Sabotage
* Defiling a holy place or grounds
* Arson of public property or items
* Assault, whether it be magical or physical resulting in mutilation or crippling injuries
* Slavery
=== '''Serious Offences:''' ===
* Grand theft of items or property worth 2000 gold or more
* Arson of private property
* Impersonation of guardsman or officer of the watch
* Repetition of lesser offenses
* Willful disobedience of any offical.
* Fraud
* Fencing stolen goods of 2000 of more gold
* Repetition of any Lesser offenses up to three times
* Theft of temple goods or offerings
* Tomb or grave robbing of respected official or individuals
* Burglary of public property, usury.
=== '''Lesser Offenses:''' ===
* Vandalism of public or private property
* Rally that results in the slander or harm of city officials
* Copying of an official document without consent
* Assault upon or bribery of any city official clergy member, or citizen.
* Hindrance of city guards in their duty.
=== '''Minor Offences:''' ===
* Assault with minor injuries
* Public disturbances
* Blasphemy of a god or priesthood in a church
* Drunkenness and disorderly conduct in public
* Bribery
* Vagrancy
* Littering
* Brandishing a weapon in public
* Dangerous operation of a coach, wagon or other conveyance
== People & Places of Interest ==
[[File:92623fc8b548d7a0a64e9c2c0251bd64.jpg|thumb|434x434px]]
'''Market District: '''Here, transactions of all kinds can be found; shops of almost any kind can be found within the Market District.
'''Arena of Aetha''': Where Adventurer's take up arms in the looming area that hovers above the city. This is typically their first encounter and will often return to heighten their strengths. Adventurer's do not need to fear death here, unless blood has been called.
'''Royal District: '''Government buildings of most kinds can be found here, as well as the nearby King's Manor. You can also find the several houses of Nobles''' '''here. This is also where most Royal Activities happens between the King and his loyal companions.
'''War District: '''The War District is where soldiers train, ready, sleep and various other activities relating to War go on. Within it is also the War Headquarters''', '''the center of Command for any war and violent activities involving the Kingdom of Uldia. The true secrets lie within safely guarded meetings with the King, but you can view past battles here from Moonday to Fireday.
'''Temple of Sarenrae: '''The Temple of Sarenrae was the first temple in Aetha and remains to be the largest; a beacon of Light to all who would look upon it, it stands as an inspiring presence to those who first enter the city from the South.
'''The Red Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of home cooked meals that give you a warmth, that most Adventurer's miss the most. Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Larissa, appears to be related to Lyrina but if you mention her, she will give you an earful of how much she despises Lyrina.
'''The Redder Lion: '''A tavern that is often filled with the laughter of the townsfolk and the delicious smells of exotic cooked meals that will have your mouth drooling and a spice in your mouth that you won't forget! Rest your blades, pick up a pint and enjoy the live music straight from students of the Bardic College itself! The owner, Lyrina, appears to be related to Larissa but if you mention her, she will give you an earful of how much she despises Larissa.
'''Nexia, Institute of Wizardy:''' An astonishing architecture of several castle like buildings that hold Uldia's most magically inclined and talented children. Here, students typically remain on campus and receive the best tuition that the land can offer (ranked #1 in the nation). On campus, it's not uncommon to see floating lamp posts, students practicing their magic on the dummies on campus, and plenty more! Feel free to stop by, and if interested, head to the Front Desk where you might just meet the Headmaster himself!
== Facts ==
* The city has 236 noble houses.
* The peace is kept by 423 guardsmen, and there are 108 advocates to assist with legal matters.
* For those more concerned about their soul, there are 701 clergymen and 45 priests.
[[Category:Lore]]
[[Category:Locations]]
pc4edpyi3rjk0xlx7yezh6k86vrkw0y
Chorong, City of Thieves
0
138
190
2020-03-08T23:21:17Z
AxelSee
31598748
Created page with ""Welcome to my city. {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned *The Freedom ..."
190
wikitext
text/x-wiki
"Welcome to my city. {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = Island Closest to Kingdom of Uldia|size = Small City|population = 7,891|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin}}
[[Category:Locations]]
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wikitext
text/x-wiki
"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = Island Closest to Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
[[Category:Locations]]
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wikitext
text/x-wiki
"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = An island, closest to the
Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
Villainy had been a way for the strong and the lazy alike to support themselves and those they care to support since time immemorial. Some became wildly wealthy and lived long, happy lives with their plunder. Most died miserable deaths in a botched attempt to acquire someone else's wealth. It was only natural for people interested in such things to work together, as together they could accomplish far more, and be far less likely to be killed if they failed.
The city of Chorong was the amalgamation of once such effort. Several crews of pirates that had been doing well enough banded together found themselves unilaterally in possession of a fair amount of gold. They wanted a place to keep it safe, but none of them trusted any of the other ships to keep their secret. There was no town they could go to, no nation that would offer them a place to settle down with their acquisitions. The captains had a meeting, and after much debate and one murder, they decided to forge their own city!
From the humble beginnings of a small fleet's worth of wood built into roughshod shanty houses to dozens of fleet's worth of wood built into many more roughshod shanty houses! Because they offered a haven for those unwilling to comply by societal norms such as...don't steal, don't murder, don't sleep with your neighbor's wife while they're off at war...and other such nonsense, many lost souls were attracted to their cause. There were plenty of conflicts in the city's first few decades, and all of them involved bloodshed in one form or another. Through the haze of alchemical fire and fireball smoke, a group of captains, gang leader, bandit kings, and other such dignitaries emerged.
This group had decided that enough was enough! They loved carnage and petty thievery more than the next guys, but they also valued the ability to call a city home and to live freely there, without a law man breathing down their necks every time they stepped out of line. As such, they put an end to the bloodiest of squabbles up to that point by brutally executing the ring leaders on both sides, then declaring themselves as representatives of the whole group, chosen by their respective larger gangs. They would determine who was correct in arguments that involved such large groups of people so the city wouldn't destroy itself.
The rest is, as they say, history. The current council has members from all sorts of smaller groups such as a wealthy family head in control of private armies, a barbaric tribal orc chieftain whose tribe was driven off their lands, and the very old living member of one of the original pirate crews! All are invited their way to fame and fortune at the top of the pile, or to sit in the mud below and enjoy whatever their vice may be. That is the purpose of the city, and it is that freedom that has kept its rickety wooden gates standing for so long.
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
[[Category:Locations]]
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"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = An island, closest to the
Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
Villainy had been a way for the strong and the lazy alike to support themselves and those they care to support since time immemorial. Some became wildly wealthy and lived long, happy lives with their plunder. Most died miserable deaths in a botched attempt to acquire someone else's wealth. It was only natural for people interested in such things to work together, as together they could accomplish far more, and be far less likely to be killed if they failed.
The city of Chorong was the amalgamation of one such effort. Several crews of pirates that had been doing well enough banded together that they found themselves unilaterally in possession of a fair amount of gold. They wanted a place to keep it safe, but none of them trusted any of the other ships to keep their secret. There was no town they could go to, no nation that would offer them a place to settle down with their acquisitions. The captains had a meeting, and after much debate and one murder, they decided to forge their own city!
From the humble beginnings of a small fleet's worth of wood built into roughshod shanty houses to dozens of fleet's worth of wood built into many more roughshod shanty houses! Because they offered a haven for those unwilling to comply by societal norms such as...don't steal, don't murder, don't sleep with your neighbor's wife while they're off at war...and other such nonsense, many lost souls were attracted to their cause. There were plenty of conflicts in the city's first few decades, and all of them involved bloodshed in one form or another. Through the haze of alchemical fire and fireball smoke, a group of captains, gang leaders, bandit kings, and other such dignitaries emerged.
This group had decided that enough was enough! They loved carnage and petty thievery more than the next guys, but they also valued the ability to call a city home and to live freely there, without a law man breathing down their necks every time they stepped out of line. As such, they put an end to the bloodiest of squabbles up to that point by brutally executing the ring leaders on both sides, then declaring themselves as representatives of the whole group, chosen by their respective larger gangs. They would determine who was correct in arguments that involved such large groups of people so the city wouldn't destroy itself.
The rest is, as they say, history. The current council has members from all sorts of smaller groups such as the wealthy head of a family in control of a private army, a barbaric tribal orc chieftain whose tribe was driven off their lands, and a very old living member of one of the original pirate crews! All are invited to climb their way to fame and fortune at the top of the pile, or to sit in the mud below and enjoy whatever their vice may be. That is the purpose of the city, and it is that freedom that has kept its rickety wooden gates standing for so long.
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
[[Category:Locations]]
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/* Geography */
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text/x-wiki
"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = An island, closest to the
Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
Villainy had been a way for the strong and the lazy alike to support themselves and those they care to support since time immemorial. Some became wildly wealthy and lived long, happy lives with their plunder. Most died miserable deaths in a botched attempt to acquire someone else's wealth. It was only natural for people interested in such things to work together, as together they could accomplish far more, and be far less likely to be killed if they failed.
The city of Chorong was the amalgamation of one such effort. Several crews of pirates that had been doing well enough banded together that they found themselves unilaterally in possession of a fair amount of gold. They wanted a place to keep it safe, but none of them trusted any of the other ships to keep their secret. There was no town they could go to, no nation that would offer them a place to settle down with their acquisitions. The captains had a meeting, and after much debate and one murder, they decided to forge their own city!
From the humble beginnings of a small fleet's worth of wood built into roughshod shanty houses to dozens of fleet's worth of wood built into many more roughshod shanty houses! Because they offered a haven for those unwilling to comply by societal norms such as...don't steal, don't murder, don't sleep with your neighbor's wife while they're off at war...and other such nonsense, many lost souls were attracted to their cause. There were plenty of conflicts in the city's first few decades, and all of them involved bloodshed in one form or another. Through the haze of alchemical fire and fireball smoke, a group of captains, gang leaders, bandit kings, and other such dignitaries emerged.
This group had decided that enough was enough! They loved carnage and petty thievery more than the next guys, but they also valued the ability to call a city home and to live freely there, without a law man breathing down their necks every time they stepped out of line. As such, they put an end to the bloodiest of squabbles up to that point by brutally executing the ring leaders on both sides, then declaring themselves as representatives of the whole group, chosen by their respective larger gangs. They would determine who was correct in arguments that involved such large groups of people so the city wouldn't destroy itself.
The rest is, as they say, history. The current council has members from all sorts of smaller groups such as the wealthy head of a family in control of a private army, a barbaric tribal orc chieftain whose tribe was driven off their lands, and a very old living member of one of the original pirate crews! All are invited to climb their way to fame and fortune at the top of the pile, or to sit in the mud below and enjoy whatever their vice may be. That is the purpose of the city, and it is that freedom that has kept its rickety wooden gates standing for so long.
== Geography ==
People doing wicked deeds are naturally drawn to the shadows so that their sins may be hidden from the sight of others, whether out of shame or practicality. This same way of thinking applied to where the original pirate crews built their makeshift city. This particular island had an infamous reputation for being treacherous to sail around. The bizarre rock formations caused strange currents, dragging many ships to their untimely demise. There was no better place to build the sanctuary of a pirate band. Losing many men just trying to get their houses in place, the final result was a safety hazard nightmare, but it was home. The random tides and occasional gusts of wind continue to create a truly deadly environment, but to the people of Chorong, there's no place they'd rather be . . . unless they'd rather be somewhere else.
== Inhabitants ==
There is no easy way to define who lives in Chorong. People from all walks of life dwell in those hallowed wooden huts, grounded ships, and improvised driftwood mansions. There are witches hunted out of their homelands, fallen nobility that couldn't bare the shame of a proper exile, tribes of who knows what that live in the ground, and much, much more. A popular hobby is fishing for the kraken. Nobody has caught it yet, but they keep trying. People are murdered on a regular basis, and it is not remotely uncommon to have everything a person owns stolen while they're asleep . . . or awake and being beaten. As long as a person's trouble doesn't threaten the entire city, the citizens of Chorong do as they please. There is always a healthy fear of what would happen should one ever displease the congress of criminals.
== Religion, Magic & Technology ==
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
[[Category:Locations]]
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wikitext
text/x-wiki
"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = An island, closest to the
Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
Villainy had been a way for the strong and the lazy alike to support themselves and those they care to support since time immemorial. Some became wildly wealthy and lived long, happy lives with their plunder. Most died miserable deaths in a botched attempt to acquire someone else's wealth. It was only natural for people interested in such things to work together, as together they could accomplish far more, and be far less likely to be killed if they failed.
The city of Chorong was the amalgamation of one such effort. Several crews of pirates that had been doing well enough banded together that they found themselves unilaterally in possession of a fair amount of gold. They wanted a place to keep it safe, but none of them trusted any of the other ships to keep their secret. There was no town they could go to, no nation that would offer them a place to settle down with their acquisitions. The captains had a meeting, and after much debate and one murder, they decided to forge their own city!
From the humble beginnings of a small fleet's worth of wood built into roughshod shanty houses to dozens of fleet's worth of wood built into many more roughshod shanty houses! Because they offered a haven for those unwilling to comply by societal norms such as...don't steal, don't murder, don't sleep with your neighbor's wife while they're off at war...and other such nonsense, many lost souls were attracted to their cause. There were plenty of conflicts in the city's first few decades, and all of them involved bloodshed in one form or another. Through the haze of alchemical fire and fireball smoke, a group of captains, gang leaders, bandit kings, and other such dignitaries emerged.
This group had decided that enough was enough! They loved carnage and petty thievery more than the next guys, but they also valued the ability to call a city home and to live freely there, without a law man breathing down their necks every time they stepped out of line. As such, they put an end to the bloodiest of squabbles up to that point by brutally executing the ring leaders on both sides, then declaring themselves as representatives of the whole group, chosen by their respective larger gangs. They would determine who was correct in arguments that involved such large groups of people so the city wouldn't destroy itself.
The rest is, as they say, history. The current council has members from all sorts of smaller groups such as the wealthy head of a family in control of a private army, a barbaric tribal orc chieftain whose tribe was driven off their lands, and a very old living member of one of the original pirate crews! All are invited to climb their way to fame and fortune at the top of the pile, or to sit in the mud below and enjoy whatever their vice may be. That is the purpose of the city, and it is that freedom that has kept its rickety wooden gates standing for so long.
== Geography ==
People doing wicked deeds are naturally drawn to the shadows so that their sins may be hidden from the sight of others, whether out of shame or practicality. This same way of thinking applied to where the original pirate crews built their makeshift city. This particular island had an infamous reputation for being treacherous to sail around. The bizarre rock formations caused strange currents, dragging many ships to their untimely demise. There was no better place to build the sanctuary of a pirate band. Losing many men just trying to get their houses in place, the final result was a safety hazard nightmare, but it was home. The random tides and occasional gusts of wind continue to create a truly deadly environment, but to the people of Chorong, there's no place they'd rather be . . . unless they'd rather be somewhere else.
== Inhabitants ==
There is no easy way to define who lives in Chorong. People from all walks of life dwell in those hallowed wooden huts, grounded ships, and improvised driftwood mansions. There are witches hunted out of their homelands, fallen nobility that couldn't bare the shame of a proper exile, tribes of who knows what that live in the ground, and much, much more. A popular hobby is fishing for the kraken. Nobody has caught it yet, but they keep trying. People are murdered on a regular basis, and it is not remotely uncommon to have everything a person owns stolen while they're asleep . . . or awake and being beaten. As long as a person's trouble doesn't threaten the entire city, the citizens of Chorong do as they please. There is always a healthy fear of what would happen should one ever displease the congress of criminals.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
Nobody cares, shut up.
=== <u>Magic</u> ===
Nobody cares, go away.
=== <u>Technology</u> ===
Nobody cares...we told you this already, time to walk the plank!
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
[[Category:Locations]]
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wikitext
text/x-wiki
"Welcome to my city. Guard your belongings and your loved ones.
Anything goes, here! Make of it what you will, just don't cause a problem
and you can do whatever your little heart desires. Fare thee well."
- Uqion Yujin, distracting some visitors while his 'secretary' robbed them {{Infobox_City|title1 = Chorong, City of Thieves|caption1 = "A fine city for fine folk." They stole that sign.|titles = *Home of the Spurned
*The Freedom Republic
*Shanty City|nation = An island, closest to the
Kingdom of Uldia|size = Small City|population = 7,891...7,890...7,889...7,890|inhabitants = Extremely Varied|government = Democratic Republic|alignment = Chaotic Neutral|demonym = Chorongese|adjective = Chorongese|ruler = None|leader = Uqion Yujin|image1 = Chorong City of Thieves.jpg}}
== History ==
Villainy had been a way for the strong and the lazy alike to support themselves and those they care to support since time immemorial. Some became wildly wealthy and lived long, happy lives with their plunder. Most died miserable deaths in a botched attempt to acquire someone else's wealth. It was only natural for people interested in such things to work together, as together they could accomplish far more, and be far less likely to be killed if they failed.
The city of Chorong was the amalgamation of one such effort. Several crews of pirates that had been doing well enough banded together that they found themselves unilaterally in possession of a fair amount of gold. They wanted a place to keep it safe, but none of them trusted any of the other ships to keep their secret. There was no town they could go to, no nation that would offer them a place to settle down with their acquisitions. The captains had a meeting, and after much debate and one murder, they decided to forge their own city!
From the humble beginnings of a small fleet's worth of wood built into roughshod shanty houses to dozens of fleet's worth of wood built into many more roughshod shanty houses! Because they offered a haven for those unwilling to comply by societal norms such as...don't steal, don't murder, don't sleep with your neighbor's wife while they're off at war...and other such nonsense, many lost souls were attracted to their cause. There were plenty of conflicts in the city's first few decades, and all of them involved bloodshed in one form or another. Through the haze of alchemical fire and fireball smoke, a group of captains, gang leaders, bandit kings, and other such dignitaries emerged.
This group had decided that enough was enough! They loved carnage and petty thievery more than the next guys, but they also valued the ability to call a city home and to live freely there, without a law man breathing down their necks every time they stepped out of line. As such, they put an end to the bloodiest of squabbles up to that point by brutally executing the ring leaders on both sides, then declaring themselves as representatives of the whole group, chosen by their respective larger gangs. They would determine who was correct in arguments that involved such large groups of people so the city wouldn't destroy itself.
The rest is, as they say, history. The current council has members from all sorts of smaller groups such as the wealthy head of a family in control of a private army, a barbaric tribal orc chieftain whose tribe was driven off their lands, and a very old living member of one of the original pirate crews! All are invited to climb their way to fame and fortune at the top of the pile, or to sit in the mud below and enjoy whatever their vice may be. That is the purpose of the city, and it is that freedom that has kept its rickety wooden gates standing for so long.
== Geography ==
People doing wicked deeds are naturally drawn to the shadows so that their sins may be hidden from the sight of others, whether out of shame or practicality. This same way of thinking applied to where the original pirate crews built their makeshift city. This particular island had an infamous reputation for being treacherous to sail around. The bizarre rock formations caused strange currents, dragging many ships to their untimely demise. There was no better place to build the sanctuary of a pirate band. Losing many men just trying to get their houses in place, the final result was a safety hazard nightmare, but it was home. The random tides and occasional gusts of wind continue to create a truly deadly environment, but to the people of Chorong, there's no place they'd rather be . . . unless they'd rather be somewhere else.
== Inhabitants ==
There is no easy way to define who lives in Chorong. People from all walks of life dwell in those hallowed wooden huts, grounded ships, and improvised driftwood mansions. There are witches hunted out of their homelands, fallen nobility that couldn't bare the shame of a proper exile, tribes of who knows what that live in the ground, and much, much more. A popular hobby is fishing for the kraken. Nobody has caught it yet, but they keep trying. People are murdered on a regular basis, and it is not remotely uncommon to have everything a person owns stolen while they're asleep . . . or awake and being beaten. As long as a person's trouble doesn't threaten the entire city, the citizens of Chorong do as they please. There is always a healthy fear of what would happen should one ever displease the congress of criminals.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
Nobody cares, shut up.
=== <u>Magic</u> ===
Nobody cares, go away.
=== <u>Technology</u> ===
Nobody cares...we told you this already, time to walk the plank!
== Law and Crime ==
While certainly a dangerous city of criminals by nature, the denizens would also like to continue existing in their current law free lifestyle, and so they encourage citizens to adhere to a code of conduct. It is a set of guidelines more than rules, but they are tempered by time and experience to increase the chances of not being hunted down by the armies of more righteous or greedy cities because they rampaged out of control, and decrease the chances of losing valuable lives needlessly. They are short, simple, and if followed, tend to improve a person's experience within Chorong.
# Stay alive, stay free.
# Keep Chorong safe.
# Get the job done.
# Do what's needed to be done for a contract.
# Do nothing that isn't.
# Cover your tracks.
# Pay your dues.
== People and Places of Interest ==
* '''The Broken Pawn '''- The personal ship of one [[Uqion Yujin]], nefarious captain of a feared pirate fleet and one of the most powerful actors on the stage of Chorong's governing council. The huge three deck ship of the line is most often found docked in port, as he has reached the point where the rest of his fleet makes enough money to sustain themselves while he wheels and deals with those in power. He prefers to operate from behind the scenes, getting the others to subtly start agreeing with him more and more, or attack any of their number that are staunchly opposed. He is known to receive prestigious visitors from other lands aboard his mighty sailing vessel.
* '''The Scurvy Parrot''' - A famous tavern in Chorong, supposedly in existence since the founding. The first crews piled all of their barrels of rum together under a tent and some of the more entrepreneurial pirates declared it to be a fine drinking establishment. One massive brawl later, it was an established fact that it was indeed a place to purchase only the finest booze. All these years later, it has grown into a thriving business full of seedy characters and acts of villainy. Don't anger the bartender, though, as spontaneous death by brain failure has an incredible 100% occurrence rate to those that do.
* '''The Ferryman Express '''- A simple service performed simply by the best. As Chorong does not want to appear standoffish and criminal to its neighbors over the pond, the council had at one point voted to create an easily monitored and controlled transport service for a modest fee to access their city from the mainland. Those ferrymen, as they were called, were expert wind magic casters, and could propel their specially reinforced ship back and forth at record speeds. They did their job well for as long as they lived. When they perished, a generous necromancer offered to animate their corpses to continue doing those jobs they had done. The city saw no problem with this decision, and so 'The Ferryman Express' runs to and from the coast of [[Uldia]] nearest [[Aetha]] every single night. A couple of coins and you can travel between worlds.
[[Category:Locations]]
__NONEWSECTIONLINK__
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Helmcarn
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197
2020-03-09T00:30:58Z
Hardstworth
39301473
Created page with ""Life and Death on either palm, which one will be your fate?" -Helmcarn{{Character|name = Helmcarn Anastark|image = Anna-helme-3.jpg|marital = Single|birthDate = 21st of Abadi..."
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"Life and Death on either palm, which one will be your fate?" -Helmcarn{{Character|name = Helmcarn Anastark|image = Anna-helme-3.jpg|marital = Single|birthDate = 21st of Abadius|species = Aasimar (Human)|gender = Male|height = 5'10"|weight = 164lbs|eyes = Light Blue}}
== Origins ==
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Kingdom of Uldia
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2020-03-08T04:37:21Z
ValanyValterria
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Created page with "== Kingdom of Uldia == The Kingdom of Uldia is considered the prime power on the continent of Uldia. It's capital is the city of '''Aetha''', and it is led by '''King ''',"
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== Kingdom of Uldia ==
The Kingdom of Uldia is considered the prime power on the continent of Uldia. It's capital is the city of '''Aetha''', and it is led by '''King ''',
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Adding categories
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== Kingdom of Uldia ==
The Kingdom of Uldia is considered the prime power on the continent of Uldia. It's capital is the city of '''Aetha''', and it is led by '''King ''',
[[Category:Lore]]
[[Category:Locations]]
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== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Tancred''',
[[Category:Lore]]
[[Category:Locations]]
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== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Tancred '''and his most trusted associates.
[[Category:Lore]]
[[Category:Locations]]
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/* Kingdom of Uldia */
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{{Kingdom|land = Uldia|alignment = Neutral Good|capital = Aetha|ruler = King Adam Thancred|government = Monarchy|adjective = Uldians|religions = Sarenrae
Iomedae
Any good deity|image1 = Ba87efb953945b67d224dea6b4bb003b.jpg}}
== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Thancred '''and his most trusted associates.
== History ==
== Geography ==
== Inhabitants ==
== Military ==
The Kingdom of Uldia's military heritage is long, bloody, and filled with wars, battles and deadly conflicts. They have strict, long military traditions and lineages across the Kingdom that keep them on their toes and ready for whatever may strike them next. Despite this, their people are naturally good and easily fall into a peacetime after the acts of war. They proudly boast the thundering cavalry of the Knights of Uldia, and hoist their flags up high and proud during battle.
[[File:Malcolm-moseley-stormwindknight-comp.jpg|left|thumb|471x471px]]
The armies of Uldia are typically well-organized, although unlike the disciplined ranks of the''' Kingdom of Nelera''', the Kingdom of Uldia focuses more on the defensive aspects of war, creating fortified outposts and heavily defending key points in preparation for upcoming battles. So far, these strategies have worked out for them.
They easily stand out throughout the masses of the well populated kingdom, normally dawned in royal blue colored armor with matching blue cloaks and helmets, while the gear lined in a golden trim and made in silver plating.They keep swords at their hips, but rarely are seen withdrawing them within the city.
== Religion, Magic & Technology ==
[[File:Vp8jrgv9pi731.png|thumb|513x513px|Kingdom of Uldia]]
[[Category:Lore]]
[[Category:Locations]]
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/* History */
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{{Kingdom|land = Uldia|alignment = Neutral Good|capital = Aetha|ruler = King Adam Thancred|government = Monarchy|adjective = Uldians|religions = Sarenrae
Iomedae
Any good deity|image1 = Ba87efb953945b67d224dea6b4bb003b.jpg}}
== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Thancred '''and his most trusted associates.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
The Kingdom of Uldia is likely the largest nation in it's collection of continents, land ownership wise. From the most western edge to the most eastern edge, the nation spans a little over 400 miles, with a little over 300 miles from the northern edge to the southern edge. There are numerous villages and towns within the Kingdom of Uldia.
Terrain wise, The Kingdom of Uldia has mostly vast plains with dotted forests, as well as a few mountains and hilly areas, with the primary terrain being forest or plains.
== Inhabitants ==
== Military ==
The Kingdom of Uldia's military heritage is long, bloody, and filled with wars, battles and deadly conflicts. They have strict, long military traditions and lineages across the Kingdom that keep them on their toes and ready for whatever may strike them next. Despite this, their people are naturally good and easily fall into a peacetime after the acts of war. They proudly boast the thundering cavalry of the Knights of Uldia, and hoist their flags up high and proud during battle.
[[File:Malcolm-moseley-stormwindknight-comp.jpg|left|thumb|471x471px]]
The armies of Uldia are typically well-organized, although unlike the disciplined ranks of the''' Kingdom of Nelera''', the Kingdom of Uldia focuses more on the defensive aspects of war, creating fortified outposts and heavily defending key points in preparation for upcoming battles. So far, these strategies have worked out for them.
They easily stand out throughout the masses of the well populated kingdom, normally dawned in royal blue colored armor with matching blue cloaks and helmets, while the gear lined in a golden trim and made in silver plating.They keep swords at their hips, but rarely are seen withdrawing them within the city.
== Religion, Magic & Technology ==
[[File:Vp8jrgv9pi731.png|thumb|513x513px|Kingdom of Uldia]]
[[Category:Lore]]
[[Category:Locations]]
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ValanyValterria
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/* Inhabitants */
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{{Kingdom|land = Uldia|alignment = Neutral Good|capital = Aetha|ruler = King Adam Thancred|government = Monarchy|adjective = Uldians|religions = Sarenrae
Iomedae
Any good deity|image1 = Ba87efb953945b67d224dea6b4bb003b.jpg}}
== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Thancred '''and his most trusted associates.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
[[File:Vp8jrgv9pi731.png|thumb|513x513px|Kingdom of Uldia]]
The Kingdom of Uldia is likely the largest nation in it's collection of continents, land ownership wise. From the most western edge to the most eastern edge, the nation spans a little over 400 miles, with a little over 300 miles from the northern edge to the southern edge. There are numerous villages and towns within the Kingdom of Uldia.
Terrain wise, The Kingdom of Uldia has mostly vast plains with dotted forests, as well as a few mountains and hilly areas, with the primary terrain being forest or plains.
== Inhabitants ==
The primary inhabitants of the Kingdom of Uldia are humans but they generally allow any sentient race to dwell, so long as they do not cause problems and follow the law.
The people of Uldia are typically good natured, well meaning and simple folk. They have thriving farming communities, but also have a militaristic tradition within many families.
== Military ==
The Kingdom of Uldia's military heritage is long, bloody, and filled with wars, battles and deadly conflicts. They have strict, long military traditions and lineages across the Kingdom that keep them on their toes and ready for whatever may strike them next. Despite this, their people are naturally good and easily fall into a peacetime after the acts of war. They proudly boast the thundering cavalry of the Knights of Uldia, and hoist their flags up high and proud during battle.
[[File:Malcolm-moseley-stormwindknight-comp.jpg|left|thumb|471x471px]]
The armies of Uldia are typically well-organized, although unlike the disciplined ranks of the''' Kingdom of Nelera''', the Kingdom of Uldia focuses more on the defensive aspects of war, creating fortified outposts and heavily defending key points in preparation for upcoming battles. So far, these strategies have worked out for them.
They easily stand out throughout the masses of the well populated kingdom, normally dawned in royal blue colored armor with matching blue cloaks and helmets, while the gear lined in a golden trim and made in silver plating.They keep swords at their hips, but rarely are seen withdrawing them within the city.
== Religion, Magic & Technology ==
[[Category:Lore]]
[[Category:Locations]]
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2020-03-08T06:51:34Z
ValanyValterria
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/* Religion, Magic & Technology */
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{{Kingdom|land = Uldia|alignment = Neutral Good|capital = Aetha|ruler = King Adam Thancred|government = Monarchy|adjective = Uldians|religions = Sarenrae
Iomedae
Any good deity|image1 = Ba87efb953945b67d224dea6b4bb003b.jpg}}
== Kingdom of Uldia ==
'''The Kingdom of Uldia''' is considered the prime power on the continent of [[Uldia|'''Uldia''']]. It's capital is the city of '''[[Aetha]]''', and it is led by '''King Adam Thancred '''and his most trusted associates.
== History ==
Aetha was among the first official cities upon Zelnora, nearly 500 years ago. It was formed by a group of valiant heroes, many of whom are now dead or have long ventured off to other adventures, although their names are still inscribed within the Hall of History within Aetha's Royal District. Since it's inception, Aetha has undergone a significant amount of strife and hatred, and despite the constant tugging at it's strings, it has always remained a city of good and free from oppression.
In it's first 50 years, Aetha was frequently the target of raids and attacks by Goblins, Hobgoblins and the occasional Orc Warband that came up from their tribal grounds in Naruglad's dense Forest, not to mention greedy, over-confident dragons. Although the fledgling city-state was frequently defended by it's valiant Founders, it was still the subject of much assault and hatred from the uncivilized races.
Finally, after 300 years of assault and back and forth battles, it stopped - the enemy masses disappearing back into Naruglad's forest. Not a sign came from the forest of the once intruding races.
200 years later, in the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
[[File:Vp8jrgv9pi731.png|thumb|513x513px|Kingdom of Uldia]]
The Kingdom of Uldia is likely the largest nation in it's collection of continents, land ownership wise. From the most western edge to the most eastern edge, the nation spans a little over 400 miles, with a little over 300 miles from the northern edge to the southern edge. There are numerous villages and towns within the Kingdom of Uldia.
Terrain wise, The Kingdom of Uldia has mostly vast plains with dotted forests, as well as a few mountains and hilly areas, with the primary terrain being forest or plains.
== Inhabitants ==
The primary inhabitants of the Kingdom of Uldia are humans but they generally allow any sentient race to dwell, so long as they do not cause problems and follow the law.
The people of Uldia are typically good natured, well meaning and simple folk. They have thriving farming communities, but also have a militaristic tradition within many families.
== Military ==
The Kingdom of Uldia's military heritage is long, bloody, and filled with wars, battles and deadly conflicts. They have strict, long military traditions and lineages across the Kingdom that keep them on their toes and ready for whatever may strike them next. Despite this, their people are naturally good and easily fall into a peacetime after the acts of war. They proudly boast the thundering cavalry of the Knights of Uldia, and hoist their flags up high and proud during battle.
[[File:Malcolm-moseley-stormwindknight-comp.jpg|left|thumb|471x471px]]
The armies of Uldia are typically well-organized, although unlike the disciplined ranks of the''' Kingdom of Nelera''', the Kingdom of Uldia focuses more on the defensive aspects of war, creating fortified outposts and heavily defending key points in preparation for upcoming battles. So far, these strategies have worked out for them.
They easily stand out throughout the masses of the well populated kingdom, normally dawned in royal blue colored armor with matching blue cloaks and helmets, while the gear lined in a golden trim and made in silver plating.They keep swords at their hips, but rarely are seen withdrawing them within the city.
== Religion, Magic & Technology ==
==== Religion ====
Religion is quite popular, and Aetha easily boasts the largest Temple to Sarenrae, but they are also advent worshipers of Iomedae. Two of the original founders were both Crusaders of Iomedae and Sarenrae, respectively, fighting and spreading light and hope in their names, therefore, they provide the most significant centers of worship within the city. Although smaller temples to Gozreh, Erastil and other deities also permeate the city.
==== Magic ====
Magic is very widely used within Aetha. Although the arcane and divine are the most primary forms of magic, druidic can also be found in some places. Due to it's size as a city though, few druids feel comfortable within it's confines.
==== Technology ====
Technology is a large part of Aetha and the Kingdom of Uldia's life. Airships, steam boats and other various things of industrial creation makes life within Aetha a mixture of loud, but very efficient in many ways. Although the occasional unsanctioned explosion occurs, it is punished swiftly and repaired, as Tinkers experiment with newer and more volatile technology.[[Category:Lore]]
[[Category:Locations]]
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Main Page
0
101
101
2020-03-06T19:43:24Z
FANDOM
32769624
FANDOM moved page [[Main Page]] to [[Zelnora Wiki]]: SEO
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#REDIRECT [[Zelnora Wiki]]
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Naruglad
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161
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2020-03-17T02:31:28Z
ValanyValterria
31544048
Created page with "[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] Write the first paragraph of your page here. ==Section heading== Write the first section of your pag..."
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[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]
Write the first paragraph of your page here.
==Section heading==
Write the first section of your page here.
==Section heading==
Write the second section of your page here.
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{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date.
== History ==
== Geography ==
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
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/* Naruglad */
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{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
== History ==
== Geography ==
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
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/* Religion, Magic & Technology */
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text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
== History ==
== Geography ==
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
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/* Inhabitants */
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{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the Glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
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/* Rumours and Legends */
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{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the Glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual. The sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colorsstrange miniature creatures with odd hairstyles and colors ranging from autumn leaves to that of flowers, scholar believe that these bleeds are connected to an ancient place, some may call it the The First World, others call it the plane of faeries but there is no true name. Sadly these bleeds to this realm is far less frequent to the point that it may only bleed once every 100 years possibly but no one knows.
cn1963082sfirbb1uwky27m5lse7tjy
258
257
2020-03-17T03:06:30Z
ValanyValterria
31544048
/* Rumours and Legends */
258
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the Glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
lq6uxza83skxgdiuc3c3gdfkqv4ersq
259
258
2020-03-17T03:08:00Z
ValanyValterria
31544048
/* Geography */
259
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the Glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the dryad, the forest is enchanting to most onlookers or people who are passing by as the trees bear very large fruits and an assortment at that. Having a large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines. Mostly filled with natural creatures such as spiders and birds, these creatures usually hunt during the night dancing across the canopy.
Another thing to note is the height of the trees and mushrooms at that. There are some trees that are as tall giants and as short as rabbits, this also applies to the mushroom. The roots of the ever growing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the glades is the perception of time as it can either slow or speed up on a whim, It may seem 1 day here in the glades but it could be 1 hour or even a 1 week no one knows.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
nwwc1ac9y4f7i55zyum63lgzziosqkf
260
259
2020-03-17T03:14:51Z
ValanyValterria
31544048
260
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
0iq9j7u3rq6g5ei354gw0imcpfdsqwm
261
260
2020-03-17T03:21:40Z
ValanyValterria
31544048
/* History */
261
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
The History of Naruglad is unknown to everyone, besides the elder beasts that linger within. Many have assumed that it's glades have been touched by the Green Mother, herself, and that is why it is as mystical as it appears to be.
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
bjh73bzrcezux7fycn6nswltev0rcs4
262
261
2020-03-17T03:24:47Z
ValanyValterria
31544048
/* History */
262
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
The History of Naruglad is unknown to everyone, besides the elder beasts that linger within. Many have assumed that it's glades have been touched by the Green Mother, herself, and that is why it is as mystical as it appears to be. Typically people remain far from the forest as rumors continue to swell and engulf it, only thing being heard was a tribal group banning together to try and conquer Uldia's lands, although failing to do so.
Only until recently has news began to form around the mysterious woods I the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest city, who would then alert Aetha of the strangeness that the child had seen.
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
chob1n8vz6wsmm9wqydk2llim7pfx4j
263
262
2020-03-17T03:26:30Z
ValanyValterria
31544048
263
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
The History of Naruglad is unknown to everyone, besides the elder beasts that linger within. Many have assumed that it's glades have been touched by the Green Mother, herself, and that is why it is as mystical as it appears to be. Typically people remain far from the forest as rumors continue to swell and engulf it, only thing being heard was a tribal group banning together to try and conquer Uldia's lands, although failing to do so.
Only until recently has news began to form around the mysterious woods. In the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active within the glades. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest port and to the quickest city he could find in the Shattered Lands, who would then alert Aetha of the strangeness that the child had seen, warning them that the tribes may be returning, stronger.
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
qclyenpi8wq13usdxe39c1tpox9b53i
264
263
2020-03-17T03:29:12Z
ValanyValterria
31544048
/* History */
264
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
The History of Naruglad is unknown to everyone, besides the elder beasts that linger within. Many have assumed that it's glades have been touched by the Green Mother, herself, and that is why it is as mystical as it appears to be. Typically people remain far from the forest as rumors continue to swell and engulf it, only thing being heard was a tribal group banning together to try and conquer Uldia's lands, although failing to do so.
Only until recently has news began to form around the mysterious woods. In the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active within the glades. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest port and to the quickest city he could find in the [[The Shattered Lands|'''Shattered Lands''']], who would then alert [[Aetha|'''Aetha''']] of the strangeness that the child had seen, warning them that the tribes may be returning, stronger.
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
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265
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2020-03-17T03:29:35Z
ValanyValterria
31544048
Adding categories
265
wikitext
text/x-wiki
{{Kingdom|image1 = Enchanted forest by richarddorran-d52mkbe.jpg}}
== Naruglad ==
The Naruglad's land's stretches wide over the western continent on the Zelnorian Map. All types of magical creatures find a home in this place, some still remaining unknown of their species, to-date. Most of it's land is filled with shrubbery that held magical tones of red, purple or blue, along with vibrant green, while most of the plant life appear to be overgrown, giant in size, making the typical adventurer seeming like an ant in it's dense forests.
Known to have beautiful and silent moments as the trees sway gently and falling leaves and flower petals dance across, the Naruglad's beauty is unable to be tamed. Many have said that Naruglad is magical in a sense that time seems to slow down or speed up, although no one knows as it may seem normal until you are able to leave...that is if you want to leave.
== History ==
The History of Naruglad is unknown to everyone, besides the elder beasts that linger within. Many have assumed that it's glades have been touched by the Green Mother, herself, and that is why it is as mystical as it appears to be. Typically people remain far from the forest as rumors continue to swell and engulf it, only thing being heard was a tribal group banning together to try and conquer Uldia's lands, although failing to do so.
Only until recently has news began to form around the mysterious woods. In the year of 500, on the 7th of Pharast when Spring first begins, something had caught the eye of a wandering elf child..a purple substance that glittered against the vibrant green shrubs. This enticed him, following the trail and ending up at an encampment that seemed active within the glades. The child snooped around until he heard the noise of a twig snapping behind him. He swiftly turned on his heel and just at his knee level was a goblin..but it wasn't a normal type of goblin. This goblin wore tattered robes, his face held a pale green tone to it with purple abscesses appearing as if they could pop at anytime, his body shivering and twitching ever so slightly as he dragged a sword behind him. With a yell that caused foam to fly out his mouth, the goblin screamed in anger, revealing his bloodswelled eyes as he swung at the child. The child quickly dodged out of the way and was quick to get out of there, turning on his heel and screaming himself as he ran back to the nearest port and to the quickest city he could find in the [[The Shattered Lands|'''Shattered Lands''']], who would then alert [[Aetha|'''Aetha''']] of the strangeness that the child had seen, warning them that the tribes may be returning, stronger.
== Geography ==
Mostly a seasonal forest that range in a variety of heights this place, but what really catches the eye of almost anyone are the shimmering and almost surreal colors produced by the reflection of the light that slides on the leaves. Most animals are generally small birds such as hummingbirds and quick-foot rabbits but there are large creatures such as spiders known to roam the glades at times.
The ground is filled with blooming patches of flowers that dress the ground resulting in many shades of colours from vivid purples to dusty rose red. Springs pool up near the bases of trees and occasional aquatic plants such as reeds grow near these springs. While beautiful in it's own right, some parts of the glades were touched by the magics from fey coming in from The First World, enticed by the land's beauty'''. '''In the northern parts of the glades, strange things occur at random and often remain unspoken of. Magic works in different forms and ways.
Often at times during night small fireflies float about captivating many far and wide, the almost enchanting forest has many ruins overgrown yet it is never once able to lose such color, each color is heightened and even smells are more wonderful or disgusting depending on the person however such a place of endless wonders may have an effect on people.
Touched by the Green Mother, the forest is enchanting to most onlookers or people who are passing by the continent. Having large amounts of flowering grass that litters across the forest floors, this place often has small pockets of pitfalls due to the natural cover of the grass and vines, as well as giving the creatures that dwell within, cover from anything hostile towards them or the upper hand on their prey.
Another thing to note is the height of the trees and mushrooms that litter the land, some trees that stand as tall as giants and as short as rabbits, this also applies to the flora and mushrooms. The roots of the evergrowing trees cause the floors of forest to make travel more difficult to the point that caravans can't even progress.
There are some dangers in Naruglad, such as natural pitfalls that are covered in natural foliage, massive pools of quicksand that looks like normal dirt, hallucinogenic pollen that spread from the wild flowers and mushrooms that grow across the place but what is most dangerous about the land is the perception of time as it can either slow or speed up on a whim. One day, it may seem like a single day has passed in the but it could have been an hour or even a week, no one knows until you break away from it's enchantment and head into one of it's neighboring continents. Also the mysterious creatures that linger within it's dense forests, although not many know exactly what is hiding behind the treeline.
== Inhabitants ==
== Military ==
== Religion, Magic & Technology ==
==== Religion ====
==== Magic ====
==== Technology ====
== Rumours and Legends ==
It is said that Naruglad is linked between two realms of existence, the first one being the Material Plane but the second realm is said to be strange and unusual.he sounds of giggles and laughter can be heard throughout the forest, where the trees glow in vivid colors and some have even reported the sighting of strange miniature creatures with odd hairstyles and colors. Some say that they are seeing into The First World, otherwise called The Plane of Faeries, but there isn't a true name.
It was once said, told by a druid, that should you find a ring of mushrooms on your visit to Naruglad, you would soon claim a bountiful reward. No one knows what the reward might be, but people who believe in the reward think they might be blessed by Erastil's grace.
There was a time when people believed that Naruglad's leaves took on the shape of clockwork gears, and has once been told to predict prophecies should you come into contact with one, but none have reported such a sight - some believe that they will only change when the world is at it's knees.
[[Category:Lore]]
[[Category:Locations]]
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Portal Connections
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ValanyValterria
31544048
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ValanyValterria
31544048
Adding categories
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text/x-wiki
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[[Category:Locations]]
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ValanyValterria
31544048
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Most major cities have a teleportation circle and most are connected in some way, shape or form. Some are connected to one city, whilst others may not be. The size of these portals can typically only handle 1 (one) medium sized creature at a time while passing through, unless otherwise stated with a (*) symbol next to the Kingdom's name. Cities keep all teleportation circles near each other, so walking from say, Aetha to Frelsi, is as simple as going through one door to another.
This is a handy chart for each city connection.
'''[[Aetha]]''' -> '''[[Sarrenesh]]''', '''[[The Free Merchant City of Frelsi|Frelsi]]'''
'''[[Sarrenesh]]''' -> '''[[Aetha]]''', '''[[The Free Merchant City of Frelsi|Frelsi]]'''
'''[[The Free Merchant City of Frelsi|Frelsi]]''' -> '''[[Aetha]]'''
== Other ways of Transportation ==
'''The Ferryman Express''' -> To get to the [[Chorong, City of Thieves|'''City of Thieves, Chorong''']], the adventurer would need to head to Aetha's docks and take the ship that arrives directly at dusk and will stop taking members over to the city at midnight. Normally two gold per person, although ever changing, simply pay the toll and be safely and quickly transported. On deck, you'll be chaperoned by the best Undead, wind skilled magic users that Chorong has to offer.[[Category:Locations]]
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2020-03-14T21:01:52Z
ValanyValterria
31544048
229
wikitext
text/x-wiki
Most major cities have a teleportation circle and most are connected in some way, shape or form. Some are connected to one city, whilst others may not be. The size of these portals can typically only handle 1 (one) medium sized creature at a time while passing through, unless otherwise stated with a (*) symbol next to the Kingdom's name. Cities keep all teleportation circles near each other, so walking from say, Aetha to Frelsi, is as simple as going through one door to another.
This is a handy chart for each city connection.
'''[[Aetha]]''' -> '''[[The Free Merchant City of Frelsi|Frelsi]]'''
'''[[The Free Merchant City of Frelsi|Frelsi]]''' -> '''[[Aetha]]'''
== Other ways of Transportation ==
'''The Ferryman Express''' -> To get to the [[Chorong, City of Thieves|'''City of Thieves, Chorong''']], the adventurer would need to head to Aetha's docks and take the ship that arrives directly at dusk and will stop taking members over to the city at midnight. Normally two gold per person, although ever changing, simply pay the toll and be safely and quickly transported. On deck, you'll be chaperoned by the best Undead, wind skilled magic users that Chorong has to offer.
If you do not wish to take this travel, you may attempt to sail there yourself or fly, or of another means if you have the ability. A Portal '''does not''' lead to this location.
{To be named} -> To get to the [[The Kingdom of Sarrenesh|'''Kingdom of Sarrenesh''']], the adventurer would need to head to Aetha's airdocks and take board on one of their several airships to Silver City. {More Info coming soon}
If you do not wish to take this travel, you may attempt to walk, ride or fly there yourself, or of another means if you have the ability. A Portal '''does not''' lead to this location.[[Category:Locations]]
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Sarrenesh
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156
225
2020-03-13T03:14:37Z
Raoflin
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Created page with "{{Cities|title1 = City of Sarrenesh|image1 = Sarrenesh.jpg|titles = The Silver City|nation = Kingdom of Sarrenesh|size = Large Trading City|population = 56,000~|demographic = ..."
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{{Cities|title1 = City of Sarrenesh|image1 = Sarrenesh.jpg|titles = The Silver City|nation = Kingdom of Sarrenesh|size = Large Trading City|population = 56,000~|demographic = 55% Humans
15% Catfolk
13% Dwarves
9% Half-elves
8% Other|government = Monarchy|alignment = Lawful Neutral|demonym = Sarrenshites|adjective = Sarrenshite|ruler = Emir Kavesh-al-Sumal}}
== Sarrenesh ==
'''Sarrenesh,''' jewel of the Sands, the Silver City, a large trading city within and capital of the Kingdom of [https://zelnora.fandom.com/wiki/The_Kingdom_of_Sarrenesh Sarrenesh]. It was founded years ago as a city-state along the coast of the shifting sands of the southern region of the kingdom. Holding political sway and the boon of the oceanic trade, it has began a bustling, thriving city of characters of diverse backgrounds and goals.
== History ==
Sarrenesh became the capital city of the desert empire shy of 500 years ago after the warring city-states were brought together under trade and political sway of the ruling family of the city. Since then through various raving warbands of Gnollish raiders, Ogre, and Orcish slavers pillaging and ransacking their lands, the city has remained steadfast through the trials and tribulations through their history and has grown into a massive trading port and hub.
275 years ago, a massive blue dragon plagued the city-states and its surrounding regions for several years. Valiant attempts to quell the beast had ended in failure, treasures and lives lost in abundance. The monster was eventually slain by a group of nine heroes throughout the kingdom, the surviving families still ruling in power to this day while the four remain immortalized within the Emir's palace. The occasional warband of gnolls, ogres and orcs require military action to stamp out as they ravage across the wastes, as well with the ferocious creatures that hunt the sands, the kingdom rules in relative stability and progressive trade.
== Geography ==
Sarrenesh sits on the sandy dunes of the southern edge of the kingdom, along the eastern coast of [https://zelnora.fandom.com/wiki/Kingdom_of_Uldia Uldia]. The rocky coast breaks part into a large open river where the majority of the harbor rests, the river is wide enough to allow ships to use both banks in lieu of their trading hub. Outside on land sandy dunes are seen on the horizon with the occasional rocky outcrop giving some form of solid land within the desert.
The city rests on both sides of the river, the massive outlet has many bridges built over it along with walksways along it for ease of transport, towering buildings dot the region to help keep the sun out of the streets and the patchwork districts of the market squares and living quarters wind their way up to the finer, upper businesses of fine artisans, trade masters, that sell the finest wares within the city to the nobility and traders alike.
== Inhabitants ==
Sarrenesh boast a large diverse melting pot of races from different regions and lands. Tradesmen, artisans of great renown or those looking to apprentice come to the city in search of success and fortune. The population is dominatly human, with the second and third highest being catfolk and dwarvish respectively. Catfolks came into the kingdom from their nomadic tribes along the desert sands and integrated themselves into the city proper, with many families holding noble titles. The dwarvish population are some of the finest warriors and metalsmiths within the kingdom, their renown skill within the gold and silver smiths crafting minted coints and fine jewelry, while their blacksmith make excellent forms of arms and armors for the military might of Sarrenesh.
Slavery is legal within the kingdom of Sarrenesh, however it is heavily regulated. All trade must go through the Slaver's Guild, and within various trade treaties of free kingdoms, any citizens wrongfully sold into slavery from pirates, brigands and the like are freed and sent back to their kingdom or allowed to stay as a free citizen, so long as they can prove they are in fact a citizen of the kingdom in question. Cruel treatment of slaves are looked down upon, and enforced by law as it is seen as a waste of a potential resource, though it is only enforced should it be alerted to the Sarrenishite guard.
== Religion, Magic, Technology & Trade ==
=== Religion ===
Religion is a massive part of the culture within Sarrenesh, regular festivals and prayer days are offered to the gods, Horus and Abadar are the two most prominent but other minor religions are allowed as open worship by its citizens. Foreigners are likewise allowed their gods as long as they do not harm anyone, and do not correlate to the daemons and devils of the hells or other such maleficent forces. A massive temple to Horus rests within the Gold District, as Abadar has a large temple resting in the Silver District, just sout of the market square near the port.
=== Magic ===
Magic is taught within the Tower of Colors within the Gold District, where they train the future wizards and those of the scholarly pursuit of the magical variety. Outside of the Tower, there is a magic shop within the Silver District, a large, three story building where it hosts a large selection of magical goods, trinkets and the option to have items commissioned within its halls. A secondary use of wizards within the city is within the city guard to help ensure that goods are examined upon arrival to ensure they are not enchanted, hexed, cursed or otherwise of false goods or contraband.
=== Technology ===
Technology has not progressed greatly for Sarrenesh, the most they hold are two Aiship within the Brass Tower, a large tower near the Silver District where they are being studied to build more and to increase their length of trade and military capabilities.
=== Trade ===
The city mostly trades within luxury goods, Papyrus for parchment, fine silk, jewelry, precious metals and spices. The city also sells slaves, however it is restrictive in this trade, and with various trade agreements they do not sell the slaves of foreign free kingdom out of respect to their customs, this is suspended however if they are a criminal, or they are at war with the kingdom.
== Laws & Crime ==
Coming soon! For a minor list see the Law and Crime section in the Kingdom of Sarrenesh [https://zelnora.fandom.com/wiki/The_Kingdom_of_Sarrenesh#Crimes_and_Punshiment here].
== People & Places of Interest ==
Coming soon!
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Harbinger|alignment = Chaotic Neutral|deity = Phrasma|marital_status = Single|race = Reaper|gender = Female|height = 5'1"|hair = White|eyes = Red}}
== History ==
== Appearance ==
== Personality ==
== Family, Friends, Allies ==
=== <u>Family: </u> ===
=== <u>Friends:</u> ===
=== <u>Allies:</u> ===
== Dislikes, Enemies ==
=== <u>Dislikes:</u> ===
=== <u>Enemies:</u> ===
== Additional Information ==
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{{Character Template|image1 = 1503801379660.png|played_by = Valany|age = 65|class = |alignment = Chaotic Good|deity = Cayden Cailean|marital_status = Single|race = Zelnorian Pyxie|gender = Female|height = 1'|hair = White|eyes = Grey}}
== History ==
== Appearance ==
== Personality ==
== Family, Friends, Allies ==
=== <u>Family: </u> ===
=== <u>Friends:</u> ===
=== <u>Allies:</u> ===
== Dislikes, Enemies ==
=== <u>Dislikes:</u> ===
=== <u>Enemies:</u> ===
== Additional Information ==
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{{Character Template|image1 = 1503801379660.png|played_by = Valany|age = 65|class = |alignment = Chaotic Good|deity = Cayden Cailean|marital_status = Single|race = Zelnorian Pyxie|gender = Female|height = 1'|hair = White|eyes = Grey}}
== History ==
== Appearance ==
== Personality ==
== Family, Friends, Allies ==
=== <u>Family: </u> ===
=== <u>Friends:</u> ===
=== <u>Allies:</u> ===
== Dislikes, Enemies ==
=== <u>Dislikes:</u> ===
=== <u>Enemies:</u> ===
== Additional Information ==
[[File:1.gif|thumb|400x400px]]
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The Free Merchant City of Frelsi
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{{Location|Title = Frelsi|image = Frelsi Old City.jpg|imagecaption = Many adventurers stop to admire the magnificent architecture over the waterfalls of Frelsi.|Nation = tbd|Size = Large City|Population = 23,842|Inhabitants = *Merchants
*Travelers
*Mercenaries
*Wealthy Nobles|Government = Plutocracy|Alignment = Lawful Neutral|Demonym = Frelsians|Adjective = Frelsian|Ruler = Guild Master Otto Houlding}}
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"Frelsi is a city ripe with opportunity for those willing to seize it. Follow the rules, or at least don't get caught, and you can go far." - Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = tbd|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = tbd|leader = Guild Master Otto Houlding}}
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
== People & Places of Interest ==
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2020-03-07T07:42:40Z
AxelSee
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/* History */
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"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = tbd|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = tbd|leader = Guild Master Otto Houlding}}
== History ==
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
== People & Places of Interest ==
[[Category:Locations]]
ccpzmth795v5ccu8xnfdlxotyfmh6zv
136
135
2020-03-07T09:14:16Z
AxelSee
31598748
/* History */
136
wikitext
text/x-wiki
"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = tbd|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = tbd|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society.
== Geography ==
== Inhabitants ==
== Religion, Magic & Technology ==
== Law & Crime ==
== People & Places of Interest ==
[[Category:Locations]]
7u1jo5wpedmlgi82snywldth8fl5u4n
186
136
2020-03-08T16:59:36Z
AxelSee
31598748
/* History */
186
wikitext
text/x-wiki
"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = tbd|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = tbd|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is banned from the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
== Law & Crime ==
== People & Places of Interest ==
[[Category:Locations]]
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187
186
2020-03-08T18:48:14Z
AxelSee
31598748
/* Magic */
187
wikitext
text/x-wiki
"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = Kingdom of Uldia|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = King Adam Thancred|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is also forbidden in the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
Thanks to the large numbers of travelling peoples passing through Fresli, they have gained fragments of knowledge from nearly every other land in the kingdom. The technology that they developed from this knowledge has mostly been repurposed for mining and architectural enhancement, as those are the most pressing needs for the city.
== Law & Crime ==
See the Law & Crime section of the [[Kingdom of Uldia]].
== People & Places of Interest ==
* '''The Dwarven Ring '''- The part of the city that was first constructed, and the closest to the main gates of the mountain on the plains side. Torag is prominently featured here as the primary deity of worship, and his symbols have been placed on many of the public buildings, as well as the majority of the dwarven smithies or mining machines. This is the first thing most visitors to the city will see on their way through the markets. Crime is very uncommon, and everything is clean here.
* '''The Human Ring '''- Home to the largest market places in the city, this section is always bustling with activity well into the morning hours. You can find most anything being sold here from all over the kingdom and beyond. Even some illegal items have been known to appear, if you can find the right people to ask without getting caught by the city guard.
* '''The Elven Ring '''- The portion of the city facing the waterfalls, it also has the least restricted view of the sky. The architecture here is modeled to be more open, and to mimic the rise and fall of the stone it was carved from. It is a place of art and cultural development. Countless artisans hone their craft in front of the jaw-dropping natural beauty around them.
* '''The Merchant's Council Chambers''' - Located in the middle of the Human Ring, this is where the wealthiest merchant guilds have their head quarters, and where decisions governing the city and its people are made. There are public chambers where laymen can come to file complaints or give suggestions. They run the city like a business, so despite being a council, their bureaucratic method is efficient, and they are capable of making decisions quick enough to keep up with an ever changing market environment.
* '''The Glinnlire Bardic College''' - Found in the Elven Ring, the Glinnlire College is the premiere school for all things relating to art and music in the city. The elvish settlers found it as a way to bring peace and culture to their shorter lived neighbors, but soon people of all races started to attend. They produce songs, plays, poems, and works of art that transcend cultural barriers by using experiences from all. While there are plenty of people who are not receptive to their work, the college has stood for hundreds of years doing what it does, and shows no sign of stopping.
[[Category:Locations]]
7xbc961dm7tde1x0nydhy1u2ki0a0nx
188
187
2020-03-08T18:58:30Z
AxelSee
31598748
/* People & Places of Interest */
188
wikitext
text/x-wiki
"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = Kingdom of Uldia|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = King Adam Thancred|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is also forbidden in the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
Thanks to the large numbers of travelling peoples passing through Fresli, they have gained fragments of knowledge from nearly every other land in the kingdom. The technology that they developed from this knowledge has mostly been repurposed for mining and architectural enhancement, as those are the most pressing needs for the city.
== Law & Crime ==
See the Law & Crime section of the [[Kingdom of Uldia]].
== People & Places of Interest ==
* '''The Dwarven Ring '''- The part of the city that was first constructed, and the closest to the main gates of the mountain on the plains side. Torag is prominently featured here as the primary deity of worship, and his symbols have been placed on many of the public buildings, as well as the majority of the dwarven smithies or mining machines. This is the first thing most visitors to the city will see on their way through the markets. Crime is very uncommon, and everything is clean here.
* '''The Human Ring '''- Home to the largest market places in the city, this section is always bustling with activity well into the morning hours. You can find most anything being sold here from all over the kingdom and beyond. Even some illegal items have been known to appear, if you can find the right people to ask without getting caught by the city guard.
* '''The Elven Ring '''- The portion of the city facing the waterfalls, it also has the least restricted view of the sky. The architecture here is modeled to be more open, and to mimic the rise and fall of the stone it was carved from. It is a place of art and cultural development. Countless artisans hone their craft in front of the jaw-dropping natural beauty around them.
* '''The Merchant's Council Chambers''' - Located in the middle of the Human Ring, this is where the wealthiest merchant guilds have their head quarters, and where decisions governing the city and its people are made. There are public chambers where laymen can come to file complaints or give suggestions. They run the city like a business, so despite being a council, their bureaucratic method is efficient, and they are capable of making decisions quick enough to keep up with an ever changing market environment. This is also the dwelling place of [[Guild Master Otto Houlding]] and his family. The complex is very large, and is evident as soon as you enter the Human Ring.
* '''The Glinnlire Bardic College''' - Found in the Elven Ring, the Glinnlire College is the premiere school for all things relating to art and music in the city. The elvish settlers found it as a way to bring peace and culture to their shorter lived neighbors, but soon people of all races started to attend. They produce songs, plays, poems, and works of art that transcend cultural barriers by using experiences from all. While there are plenty of people who are not receptive to their work, the college has stood for hundreds of years doing what it does, and shows no sign of stopping. The Headmaster is an older elven woman named [[Headmaster Haela Leandros|Haela Leandros]].
[[Category:Locations]]
nyfvmwo4v3vh0dn49y7lzpm6f8or7j1
189
188
2020-03-08T22:31:19Z
AxelSee
31598748
/* People & Places of Interest */
189
wikitext
text/x-wiki
"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = Kingdom of Uldia|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = King Adam Thancred|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is also forbidden in the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
Thanks to the large numbers of travelling peoples passing through Fresli, they have gained fragments of knowledge from nearly every other land in the kingdom. The technology that they developed from this knowledge has mostly been repurposed for mining and architectural enhancement, as those are the most pressing needs for the city.
== Law & Crime ==
See the Law & Crime section of the [[Kingdom of Uldia]].
== People & Places of Interest ==
* '''The Dwarven Ring '''- The part of the city that was first constructed, and the closest to the main gates of the mountain on the plains side. Torag is prominently featured here as the primary deity of worship, and his symbols have been placed on many of the public buildings, as well as the majority of the dwarven smithies or mining machines. This is the first thing most visitors to the city will see on their way through the markets. Crime is very uncommon, and everything is clean here.
* '''The Human Ring '''- Home to the largest market places in the city, this section is always bustling with activity well into the morning hours. You can find most anything being sold here from all over the kingdom and beyond. Even some illegal items have been known to appear, if you can find the right people to ask without getting caught by the city guard.
* '''The Elven Ring '''- The portion of the city facing the waterfalls, it also has the least restricted view of the sky. The architecture here is modeled to be more open, and to mimic the rise and fall of the stone it was carved from. It is a place of art and cultural development. Countless artisans hone their craft in front of the jaw-dropping natural beauty around them.
* '''The Merchant's Council Chambers''' - Located in the middle of the Human Ring, this is where the wealthiest merchant guilds have their head quarters, and where decisions governing the city and its people are made. There are public chambers where laymen can come to file complaints or give suggestions. They run the city like a business, so despite being a council, their bureaucratic method is efficient, and they are capable of making decisions quick enough to keep up with an ever changing market environment. This is also the dwelling place of [[Guild Master Otto Houlding]] and his family. The complex is very large, and is evident as soon as you enter the Human Ring.
* '''The Glinnlire Bardic College''' - Found in the Elven Ring, the Glinnlire College is the premiere school for all things relating to art and music in the city. The elvish settlers found it as a way to bring peace and culture to their shorter lived neighbors, but soon people of all races started to attend. They produce songs, plays, poems, and works of art that transcend cultural barriers by using experiences from all. While there are plenty of people who are not receptive to their work, the college has stood for hundreds of years doing what it does, and shows no sign of stopping. The Headmaster is an older elven woman named [[Headmaster Haela Leandros|Haela Leandros]].
* '''The Gnomish Quarters '''- Sequestered under ground, the gnomes of the city have built a hive of activity for themselves. They actively experiment with alchemy and machines, while also examining and testing precious gems. Their portion of the city is below the other three, and very small and narrow to the point that few humans or elves ever venture through it.
[[Category:Locations]]
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"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = Kingdom of Uldia|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = King Adam Thancred|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is also forbidden in the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
Thanks to the large numbers of travelling peoples passing through Fresli, they have gained fragments of knowledge from nearly every other land in the kingdom. The technology that they developed from this knowledge has mostly been repurposed for mining and architectural enhancement, as those are the most pressing needs for the city.
== Law & Crime ==
See the Law & Crime section of the [[Kingdom of Uldia]].
== People & Places of Interest ==
* '''The Dwarven Ring '''- The part of the city that was first constructed, and the closest to the main gates of the mountain on the plains side. Torag is prominently featured here as the primary deity of worship, and his symbols have been placed on many of the public buildings, as well as the majority of the dwarven smithies or mining machines. This is the first thing most visitors to the city will see on their way through the markets. Crime is very uncommon, and everything is clean here.
* '''The Human Ring '''- Home to the largest market places in the city, this section is always bustling with activity well into the morning hours. You can find most anything being sold here from all over the kingdom and beyond. Even some illegal items have been known to appear, if you can find the right people to ask without getting caught by the city guard.
* '''The Elven Ring '''- The portion of the city facing the waterfalls, it also has the least restricted view of the sky. The architecture here is modeled to be more open, and to mimic the rise and fall of the stone it was carved from. It is a place of art and cultural development. Countless artisans hone their craft in front of the jaw-dropping natural beauty around them.
* '''The Merchant's Council Chambers''' - Located in the middle of the Human Ring, this is where the wealthiest merchant guilds have their head quarters, and where decisions governing the city and its people are made. There are public chambers where laymen can come to file complaints or give suggestions. They run the city like a business, so despite being a council, their bureaucratic method is efficient, and they are capable of making decisions quick enough to keep up with an ever changing market environment. This is also the dwelling place of [[Guild Master Otto Houlding]] and his family. The complex is very large, and is evident as soon as you enter the Human Ring.
* '''The Glinnlire Bardic College''' - Found in the Elven Ring, the Glinnlire College is the premiere school for all things relating to art and music in the city. The elvish settlers found it as a way to bring peace and culture to their shorter lived neighbors, but soon people of all races started to attend. They produce songs, plays, poems, and works of art that transcend cultural barriers by using experiences from all. While there are plenty of people who are not receptive to their work, the college has stood for hundreds of years doing what it does, and shows no sign of stopping. The Headmaster is an older elven woman named [[Headmaster Haela Leandros|Haela Leandros]].
* '''The Gnomish Quarters '''- Sequestered under ground, the gnomes of the city have built a hive of activity for themselves. They actively experiment with alchemy and machines, while also examining and testing precious gems. Their portion of the city is below the other three, and very small and narrow to the point that few humans or elves ever venture through it.
[[Category:Locations]]
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"Frelsi is a city ripe with opportunity for those willing to seize it.
Follow the rules, or at least don't get caught, and you can go far."
- Guild Master Otto Houlding{{Infobox_City|image1 = Frelsi Old City.jpg|caption1 = Adventurers would travel great distances to catch a glimpse of the magnificent architecture over the waterfalls of Frelsi.|titles = *Gleaming Jewel
*Land of Opportunity|nation = Kingdom of Uldia|size = Metropolis|population = 65,913|inhabitants = *Humans
*Dwarves
*Elves
*Half-Elves
*Gnomes|government = Plutocracy|alignment = Lawful Neutral|demonym = Frelsians|adjective = Frelsian|ruler = King Adam Thancred|leader = Guild Master Otto Houlding}}
== History ==
The history of Frelsi is a long and storied one, a series of epics that could not hope to fit upon a single page. Suffice to say, the city is one of the oldest in the land, and has been a staunch ally of the capital since its foundation. It has stood as a beacon of commerce and a safe haven for countless years.
The city actually began as a dwarven settlement in the mountain it currently resides on. They believed there were precious gems, and so, as dwarves were prone to do, they built a town at the entrance of the mine. There were actually gems present in the mountain, much to their jubilation, and soon the town became prosperous as they sold their wares to travelling merchants. It wasn't long before some of those merchants decided to settle down to form their own businesses in the local.
The immigration continued as more and more people were attracted to both the beautiful environment and the prospect of riches. Soon there were more citizens of other races than dwarves, and there was tension between them about who would have the most authority over the mine. Seeking a peaceful resolution to the conflict, the leaders of each race chose to form a coalition of the merchant guilds that had gathered on this hotspot of commerce. The leader would be elected democratically from among them, and membership on this guild council required that particular guild to have a certain amount of wealth, whether that be in coin or in assets. This was agreeable to all involved, as all of them believed themselves capable of earning the required funds and the respect of their peers.
This tradition became the basis for the existing government of the city. The current leader is the most successful guild master in the city's history, and the city continues to grow under his shrewd leadership. People of nearly any race walk the streets, which are always full of peddlers selling their wares. The more significant businesses have dedicated buildings within the walls of the city, and the most important companies have large swathes to call their own. Profit earned through successful business practices is how a person's place in society was determined. To this day, the merchant guild council is the ruling body over the city, and the wealthiest guild leader holds the coveted position of Guild Master.
== Geography ==
The mountain that the dwarves settled was originally entered through a cave accessed from the nearby plains. They had no idea that the other side of the mountain opened up to a gorge, or the awe inspiring waterfalls beyond. The gorge is thousands of feet deep, and has yet to be fully explored. The waterfalls on the far side of the gorge come from the meeting of three different rivers. Over the centuries, the small mining town has been slowly carved into the solid stone around it as more and more people desired to live there. This has resulted in much of the inside of the city being surrounded by massive stone pillars that keep the mountain from collapsing on itself in the unlikely event of an earthquake.
== Inhabitants ==
The original dwarven settlers and their families are still there, featured prominently in the oldest parts of the city. Humans came after that, filling the second 'ring' of development. They are the most populous race. Elves began to join the city once the waterfalls were discovered, admiring the natural beauty of the place. They live in the outermost 'ring' on the gorge side, and are responsible for much of the grandiose architecture visible from the outside. These three races collaborated together to build the memorial 'gate' over the waterfalls to commemorate their union. Half-elves became common shortly thereafter. The last of the main racial groups to inhabit the city were the Gnomes, and they came to assist in harvesting gemstones. Their lithe, small builds, ability to see in the dark, inquisitive nature, and natural proclivity to living underground made them excellent candidates for expanding the city downward without requiring large open spaces the other races often demanded, and therefore did not weaken the structural integrity of the city.
== Religion, Magic & Technology ==
=== <u>Religion</u> ===
The dwarven population largely worships Torag, and have his divine symbols and small shrines all over their portion of the city. As the first line of defense against most attackers, the worship of Torag has encouraged them to heavily fortify the entrance towards the plains. The human merchants brought with them the worship of Abadar, and the strictures of that faith helped design their well organized and utilitarian portion of the city. There were also a few families who were members of the cult of Mammon, fueled by greed, though this was done in private. The elves that decided to join the city permanently worshipped Erastil, choosing to make their religious art more natural and blending in with the environment rather than change the environment to suit themselves.
=== <u>Magic</u> ===
Magic is welcome within the city walls, especially crafting magics, as the trade for wondrous items is flourishing in Frelsi. However, the use of explosive or quake causing magics within city limits is punishable by banishment, as risking collapse is not tolerable behavior. Necromancy is also forbidden in the city for fear of something going awry and poisoning the confined airs within.
=== <u>Technology</u> ===
Thanks to the large numbers of travelling peoples passing through Fresli, they have gained fragments of knowledge from nearly every other land in the kingdom. The technology that they developed from this knowledge has mostly been repurposed for mining and architectural enhancement, as those are the most pressing needs for the city.
== Law & Crime ==
See the Law & Crime section of the [[Kingdom of Uldia]].
== People & Places of Interest ==
* '''The Dwarven Ring '''- The part of the city that was first constructed, and the closest to the main gates of the mountain on the plains side. Torag is prominently featured here as the primary deity of worship, and his symbols have been placed on many of the public buildings, as well as the majority of the dwarven smithies or mining machines. This is the first thing most visitors to the city will see on their way through the markets. Crime is very uncommon, and everything is clean here.
* '''The Human Ring '''- Home to the largest market places in the city, this section is always bustling with activity well into the morning hours. You can find most anything being sold here from all over the kingdom and beyond. Even some illegal items have been known to appear, if you can find the right people to ask without getting caught by the city guard. The portal connecting the city to the capital of Uldia, [[Aetha]], is located within the market here so that people can more conveniently spend their coins.
* '''The Elven Ring '''- The portion of the city facing the waterfalls, it also has the least restricted view of the sky. The architecture here is modeled to be more open, and to mimic the rise and fall of the stone it was carved from. It is a place of art and cultural development. Countless artisans hone their craft in front of the jaw-dropping natural beauty around them.
* '''The Merchant's Council Chambers''' - Located in the middle of the Human Ring, this is where the wealthiest merchant guilds have their head quarters, and where decisions governing the city and its people are made. There are public chambers where laymen can come to file complaints or give suggestions. They run the city like a business, so despite being a council, their bureaucratic method is efficient, and they are capable of making decisions quick enough to keep up with an ever changing market environment. This is also the dwelling place of [[Guild Master Otto Houlding]] and his family. The complex is very large, and is evident as soon as you enter the Human Ring.
* '''The Glinnlire Bardic College''' - Found in the Elven Ring, the Glinnlire College is the premiere school for all things relating to art and music in the city. The elvish settlers found it as a way to bring peace and culture to their shorter lived neighbors, but soon people of all races started to attend. They produce songs, plays, poems, and works of art that transcend cultural barriers by using experiences from all. While there are plenty of people who are not receptive to their work, the college has stood for hundreds of years doing what it does, and shows no sign of stopping. The Headmaster is an older elven woman named [[Headmaster Haela Leandros|Haela Leandros]].
* '''The Gnomish Quarters '''- Sequestered under ground, the gnomes of the city have built a hive of activity for themselves. They actively experiment with alchemy and machines, while also examining and testing precious gems. Their portion of the city is below the other three, and very small and narrow to the point that few humans or elves ever venture through it.
[[Category:Locations]]
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The Kingdom of Sarrenesh
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{{Kingdom|title1 = King of Sarrenesh|land = Uldia|titles = The Land of Silver, The Scaled Sands|alignment = Lawful Neutral|capital = Sarrenesh|ruler = Emir Kavesh-al-Sumal|government = Monarchy|adjective = Sarrenishites|religions = Horus
Irori
Abadar|image1 = DesertCitySarresh.jpg}}
== Kingdom of Sarrenesh ==
'''The Kingdom of Sarrenesh''' resides to the northeast of the [https://zelnora.fandom.com/wiki/Kingdom_of_Uldia Kingdom of Uldia]. The capital city is '''Sarrenesh''' and is ruled by Emir Kavesh-Al-Sumal.
== History ==
The land of what is currently Sarrenesh was little more than warring states until around 500 years ago. The four small city-states that had formed vied for power and control of the region and the few large rivers that went through the desert, allowing the populace to survive on its banks. Warring between one another for resources, land and conquest threatened to flood the three rivers of the land in blood. One city-state near the coast gained the upper hand through political alliances that helped seal their position as the main center and ruling house of the newly found kingdom of Sarrenesh.
Though the newly founded Kingdom could not rest, as it held the roving bands of Gnollish raiders, ogres, orcish incursions from the south looking to raid, pillage and enslave their people. The four city-states were reluctant to help one another when the surrounding regions were raided, farms and fields burned and their countrymen taken away in chains or brutally massacred, the scars of their wars in the past ran deep. The first Emir, Tarrin-Al-Korrek, was a capable commander and through the act of fending off various roving warbands with the use of archers and camel cavalry earned the support of the various noble houses within the city-stats to lend more troops as their fields were being safe guarded from raiders. Pushing back the raiding bands to the twisting sands, the Kingdom was allowed its first breathing room 10 long years after its founding and the work to rebuild and fortify its position and holdings would begin.
=== The Blue Terror ===
A peace reigned over the region for over 225 years, the occasional raiding warband arriving from the south or from out within the sandy wastelands that would be fought back, but peace and stability allowed for the kingdom to rebuild and focus on its trading network within Sarrenesh's port. That changed however as without warning a large swath of fields to the northern region of the kingdom had erupted into blue flames, refugees of farmers, slaves and the like fled towards Sarrenesh, telling tales of a horrific blue monster that flew through the air and ignited their land in an electrical field of death and fire.
A blue dragon had made its roost out in the northern sands, within one of the coastal mountain regions and held its dominion of the land. The monster would launch the occasional raid nearly every other week, sweeping into towns, villages and causing death, havoc and destruction as it would take livestock, treasures and anyone it could grasp in its claws back to its lair, never to be seen again. Little stopped this creature, arrows bouncing off of its scales, it breath weapon decimating the town guards foolhardy enough to try and fight the creature, or those simply caught fleeing in its path. After years of the creature raiding, and several valiant attempts to stop it, the current Emir of the kingdom put out a call for arms, the strongest warriors within the kingdom to gather and strive forth to stop the monster. The heroes, nine in total, were sent forth to fight the creature and returned victories, albeit with only five of them remaining. The five remaining heros were granted accolades, titles, and powers that exist even to this day, while the four fallen have been immortalized within the royal courtyard of Sarrenesh's palace, a monument to their sacrifice. The dragon itself had its head dragged back to keep and its skull hang above the door entering the great hall as a trophy that hangs there to this day.
=== Trade and Stability ===
After the events of the Blue Terror, a relative peace held the land up until its present day. An occasional skirmish of the local lord's lands and resources cropped up but was quickly finished or squashed as the Sarreneshites began to focus solely on their trading, ships heading out to foreign land to make deals, caravans traveled to the south of the Kingdom of Uldia, to the heart of [https://zelnora.fandom.com/wiki/Aetha Aetha] and other various towns within the kingdom. Though no kingdom wide threats exist in the current realm, roaming raiding tribes still scour the sands along with the ferocious beasts the prey on the weak and stranded for sustenance.
== Geography ==
The shifting sands dominate the southern and middle regions of Sarrenesh, giving way to rocky badlands to the north with little vegetation or sustenance in terms of food or water, life is made difficult for any trying to roam the cascading dunes or traverse the harsh badlands to the north. Life is found within the three main rivers that flow from the mountains to the west and towards the coast to the east, bringing large amount of fertile land suitable for farming for food and luxury crops.
The borders of the kingdom are tall, rocky mountains that have a few mountain passes made externally or internally through the use of the few dwavern cities that dot the southern region and allow for easy trade between Uldia and Sarrenesh...if one pays the toll to the dwarves, that is.
== Inhabitants ==
Sarrenesh holds mostly a human population, elves are almost unheard of within the region, the most populous race within the kingdom is the catfolk, having joined the humans' city-states some centuries from their nomadic lifestlye, they now dot the various towns, villages and cities with the occasional nomadic band still seen out in the desert. The other various races rise and fall depending on the region and trade, with the capital Sarrenesh boasting the largest melting pot of races.
== Military ==
The military of the King of Sarrenesh is held dominantly by the ruling houses of the kingdom, with the royal Emir usually boasting the largest of these forces. Mercenaries are a common sight as well, usually employed to guard merchants, their ships and caravans across the sea of water or desert. Dedicated to fast fighting, the Kingdom of Sarrenesh does not fight with a large amount of heavy infantry, using what little they have to bog down their encroaching foes while camel or horse archers and lancers ride down the flanks and skirmishers on foot pepper the enemy from afar. Magic is commonly used on the battle field as the few wizards the kingdom can employ are garrisoned and attached to battalions with the same level of authority of a captain or second in command. Usually looked to for battle tactics and strategies, these sharp minds are trained to aid the kingdom in times of crisis and are valued in their weight in platinum.
== Religion, Magic, Technology ==
=== Religion ===
Religion plays a large part within the Kingdom of Sarrenesh, the harsh and unforgiving desert leaves many to worship, beg, and call upon the aid of the god to grant them safety for their harvest, trade goods, and the security of their lands. The worship of Horus, he who has blessed the ruling family, is seen as the god of War and Law, the fiery emblem of the falcon is he who judges criminals executed, ensures that warriors are protected in battle, and are joined in the afterlife should they fall in valiant struggle against their foes. Abadar is the second most common god, worshipped by tradesmen, merchants, and even mercenaries to guard the caravans and trading ships they protect. Religious ceremonies and holidays are a common occurrence throughout the kingdom in worship and offerings to their gods.
=== Magic ===
Magic is not common out in the countryside of the kingdom, however it is utilized and treasured within the four City's walls. Sarrenesh boasting a large tower dedicated to training future wizards and those of the arcane scholarly pursuits called Tower of Colors.
=== Technology ===
Technology has not yet made its way over to Sarrenesh in large strides, a couple of airships hold docking into a massive spire of the city, being studied on how to make further in order to increase the length of their trade and combat capabilities. Firearms are non-existent within the realm, instead relying on cavalry and archery for its military might.
== Crimes and Punshiment ==
The Kingdom of Sarrenesh is a harsh land, ruled by the Emir of the land with the local lords holding dominion over their lands. The laws vary from city-state to city-state in the finer details, but the general laws of man apply, many minor offenses not listed here resulting in a fine or imprisonment of a maximum of five days.
* Theft is usually punished by removal of one finger, or hand should a finger of already been removed. Theft of a noble's goods, or goods worth more than 100 gold pieces will result in execution by hanging.
* Assault of a free man is to be punished by public flogging and time in the pillory. Assault of a slave results in a fine relative to the slave's value, a noble master may seek further physical punishment of the offender.
* Murder of a free citizen shall result in execution by hanging, murder of slave shall be deferred to the slave's owner and the Slaver's Guild for proper compensation.
* Cruel and abhorrent treatment of slaves will result in a fine, and acquisition of slaves to be resold.
* Disobedience to the faith of the kingdom's subjects, or slandering of its good name is punishable by imprisonment or stoning depending on the degree. Foreign worship is allowed so long as it harms no one, and they do not disrespect the faith proper.
* Counterfeiting coins, or the selling of goods under false pretenses with significant proof of falsehood, will result in the confiscation of all gold and items. The offending party shall be stripped and sold on the slave market, noble born will be ransomed back to their families.
* Treason is to result with the offending party crucified along the rocky coast of the shores.
* More to come.
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added trading things to the trading nation.
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{{Kingdom|title1 = King of Sarrenesh|land = Uldia|titles = The Land of Silver, The Scaled Sands|alignment = Lawful Neutral|capital = Sarrenesh|ruler = Emir Kavesh-al-Sumal|government = Monarchy|adjective = Sarrenishites|religions = Horus
Irori
Abadar|image1 = DesertCitySarresh.jpg}}
== Kingdom of Sarrenesh ==
'''The Kingdom of Sarrenesh''' resides to the northeast of the [https://zelnora.fandom.com/wiki/Kingdom_of_Uldia Kingdom of Uldia]. The capital city is '''Sarrenesh''' and is ruled by Emir Kavesh-Al-Sumal.
== History ==
The land of what is currently Sarrenesh was little more than warring states until around 500 years ago. The four small city-states that had formed vied for power and control of the region and the few large rivers that went through the desert, allowing the populace to survive on its banks. Warring between one another for resources, land and conquest threatened to flood the three rivers of the land in blood. One city-state near the coast gained the upper hand through political alliances that helped seal their position as the main center and ruling house of the newly found kingdom of Sarrenesh.
Though the newly founded Kingdom could not rest, as it held the roving bands of Gnollish raiders, ogres, orcish incursions from the south looking to raid, pillage and enslave their people. The four city-states were reluctant to help one another when the surrounding regions were raided, farms and fields burned and their countrymen taken away in chains or brutally massacred, the scars of their wars in the past ran deep. The first Emir, Tarrin-Al-Korrek, was a capable commander and through the act of fending off various roving warbands with the use of archers and camel cavalry earned the support of the various noble houses within the city-stats to lend more troops as their fields were being safe guarded from raiders. Pushing back the raiding bands to the twisting sands, the Kingdom was allowed its first breathing room 10 long years after its founding and the work to rebuild and fortify its position and holdings would begin.
=== The Blue Terror ===
A peace reigned over the region for over 225 years, the occasional raiding warband arriving from the south or from out within the sandy wastelands that would be fought back, but peace and stability allowed for the kingdom to rebuild and focus on its trading network within Sarrenesh's port. That changed however as without warning a large swath of fields to the northern region of the kingdom had erupted into blue flames, refugees of farmers, slaves and the like fled towards Sarrenesh, telling tales of a horrific blue monster that flew through the air and ignited their land in an electrical field of death and fire.
A blue dragon had made its roost out in the northern sands, within one of the coastal mountain regions and held its dominion of the land. The monster would launch the occasional raid nearly every other week, sweeping into towns, villages and causing death, havoc and destruction as it would take livestock, treasures and anyone it could grasp in its claws back to its lair, never to be seen again. Little stopped this creature, arrows bouncing off of its scales, it breath weapon decimating the town guards foolhardy enough to try and fight the creature, or those simply caught fleeing in its path. After years of the creature raiding, and several valiant attempts to stop it, the current Emir of the kingdom put out a call for arms, the strongest warriors within the kingdom to gather and strive forth to stop the monster. The heroes, nine in total, were sent forth to fight the creature and returned victories, albeit with only five of them remaining. The five remaining heros were granted accolades, titles, and powers that exist even to this day, while the four fallen have been immortalized within the royal courtyard of Sarrenesh's palace, a monument to their sacrifice. The dragon itself had its head dragged back to keep and its skull hang above the door entering the great hall as a trophy that hangs there to this day.
=== Trade and Stability ===
After the events of the Blue Terror, a relative peace held the land up until its present day. An occasional skirmish of the local lord's lands and resources cropped up but was quickly finished or squashed as the Sarreneshites began to focus solely on their trading, ships heading out to foreign land to make deals, caravans traveled to the south of the Kingdom of Uldia, to the heart of [https://zelnora.fandom.com/wiki/Aetha Aetha] and other various towns within the kingdom. Though no kingdom wide threats exist in the current realm, roaming raiding tribes still scour the sands along with the ferocious beasts the prey on the weak and stranded for sustenance.
== Geography ==
The shifting sands dominate the southern and middle regions of Sarrenesh, giving way to rocky badlands to the north with little vegetation or sustenance in terms of food or water, life is made difficult for any trying to roam the cascading dunes or traverse the harsh badlands to the north. Life is found within the three main rivers that flow from the mountains to the west and towards the coast to the east, bringing large amount of fertile land suitable for farming for food and luxury crops.
The borders of the kingdom are tall, rocky mountains that have a few mountain passes made externally or internally through the use of the few dwavern cities that dot the southern region and allow for easy trade between Uldia and Sarrenesh...if one pays the toll to the dwarves, that is.
== Inhabitants ==
Sarrenesh holds mostly a human population, elves are almost unheard of within the region, the most populous race within the kingdom is the catfolk, having joined the humans' city-states some centuries from their nomadic lifestlye, they now dot the various towns, villages and cities with the occasional nomadic band still seen out in the desert. The other various races rise and fall depending on the region and trade, with the capital Sarrenesh boasting the largest melting pot of races.
== Military ==
The military of the King of Sarrenesh is held dominantly by the ruling houses of the kingdom, with the royal Emir usually boasting the largest of these forces. Mercenaries are a common sight as well, usually employed to guard merchants, their ships and caravans across the sea of water or desert. Dedicated to fast fighting, the Kingdom of Sarrenesh does not fight with a large amount of heavy infantry, using what little they have to bog down their encroaching foes while camel or horse archers and lancers ride down the flanks and skirmishers on foot pepper the enemy from afar. Magic is commonly used on the battle field as the few wizards the kingdom can employ are garrisoned and attached to battalions with the same level of authority of a captain or second in command. Usually looked to for battle tactics and strategies, these sharp minds are trained to aid the kingdom in times of crisis and are valued in their weight in platinum.
== Trade Goods ==
The Kingdom of Sarrenesh boast a massive trading empire of papyrus, silk, spices, valuable ores in the making of high quality steel, precious metals of gold, gems and silver.
== Religion, Magic, Technology ==
=== Religion ===
Religion plays a large part within the Kingdom of Sarrenesh, the harsh and unforgiving desert leaves many to worship, beg, and call upon the aid of the god to grant them safety for their harvest, trade goods, and the security of their lands. The worship of Horus, he who has blessed the ruling family, is seen as the god of War and Law, the fiery emblem of the falcon is he who judges criminals executed, ensures that warriors are protected in battle, and are joined in the afterlife should they fall in valiant struggle against their foes. Abadar is the second most common god, worshipped by tradesmen, merchants, and even mercenaries to guard the caravans and trading ships they protect. Religious ceremonies and holidays are a common occurrence throughout the kingdom in worship and offerings to their gods.
=== Magic ===
Magic is not common out in the countryside of the kingdom, however it is utilized and treasured within the four City's walls. Sarrenesh boasting a large tower dedicated to training future wizards and those of the arcane scholarly pursuits called Tower of Colors.
=== Technology ===
Technology has not yet made its way over to Sarrenesh in large strides, a couple of airships hold docking into a massive spire of the city, being studied on how to make further in order to increase the length of their trade and combat capabilities. Firearms are non-existent within the realm, instead relying on cavalry and archery for its military might.
== Crimes and Punshiment ==
The Kingdom of Sarrenesh is a harsh land, ruled by the Emir of the land with the local lords holding dominion over their lands. The laws vary from city-state to city-state in the finer details, but the general laws of man apply, many minor offenses not listed here resulting in a fine or imprisonment of a maximum of five days.
* Theft is usually punished by removal of one finger, or hand should a finger of already been removed. Theft of a noble's goods, or goods worth more than 100 gold pieces will result in execution by hanging.
* Assault of a free man is to be punished by public flogging and time in the pillory. Assault of a slave results in a fine relative to the slave's value, a noble master may seek further physical punishment of the offender.
* Murder of a free citizen shall result in execution by hanging, murder of slave shall be deferred to the slave's owner and the Slaver's Guild for proper compensation.
* Cruel and abhorrent treatment of slaves will result in a fine, and acquisition of slaves to be resold.
* Disobedience to the faith of the kingdom's subjects, or slandering of its good name is punishable by imprisonment or stoning depending on the degree. Foreign worship is allowed so long as it harms no one, and they do not disrespect the faith proper.
* Counterfeiting coins, or the selling of goods under false pretenses with significant proof of falsehood, will result in the confiscation of all gold and items. The offending party shall be stripped and sold on the slave market, noble born will be ransomed back to their families.
* Treason is to result with the offending party crucified along the rocky coast of the shores.
* More to come.
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{{Kingdom|title1 = Kingdom of Sarrenesh|land = Uldia|titles = The Land of Silver, The Scaled Sands|alignment = Lawful Neutral|capital = Sarrenesh|ruler = Emir Kavesh-al-Sumal|government = Monarchy|adjective = Sarrenishites|religions = Horus
Irori
Abadar|image1 = DesertCitySarresh.jpg}}
== Kingdom of Sarrenesh ==
'''The Kingdom of Sarrenesh''' resides to the northeast of the [https://zelnora.fandom.com/wiki/Kingdom_of_Uldia Kingdom of Uldia]. The capital city is '''Sarrenesh''' and is ruled by Emir Kavesh-Al-Sumal.
== History ==
The land of what is currently Sarrenesh was little more than warring states until around 500 years ago. The four small city-states that had formed vied for power and control of the region and the few large rivers that went through the desert, allowing the populace to survive on its banks. Warring between one another for resources, land and conquest threatened to flood the three rivers of the land in blood. One city-state near the coast gained the upper hand through political alliances that helped seal their position as the main center and ruling house of the newly found kingdom of Sarrenesh.
Though the newly founded Kingdom could not rest, as it held the roving bands of Gnollish raiders, ogres, orcish incursions from the south looking to raid, pillage and enslave their people. The four city-states were reluctant to help one another when the surrounding regions were raided, farms and fields burned and their countrymen taken away in chains or brutally massacred, the scars of their wars in the past ran deep. The first Emir, Tarrin-Al-Korrek, was a capable commander and through the act of fending off various roving warbands with the use of archers and camel cavalry earned the support of the various noble houses within the city-stats to lend more troops as their fields were being safe guarded from raiders. Pushing back the raiding bands to the twisting sands, the Kingdom was allowed its first breathing room 10 long years after its founding and the work to rebuild and fortify its position and holdings would begin.
=== The Blue Terror ===
A peace reigned over the region for over 225 years, the occasional raiding warband arriving from the south or from out within the sandy wastelands that would be fought back, but peace and stability allowed for the kingdom to rebuild and focus on its trading network within Sarrenesh's port. That changed however as without warning a large swath of fields to the northern region of the kingdom had erupted into blue flames, refugees of farmers, slaves and the like fled towards Sarrenesh, telling tales of a horrific blue monster that flew through the air and ignited their land in an electrical field of death and fire.
A blue dragon had made its roost out in the northern sands, within one of the coastal mountain regions and held its dominion of the land. The monster would launch the occasional raid nearly every other week, sweeping into towns, villages and causing death, havoc and destruction as it would take livestock, treasures and anyone it could grasp in its claws back to its lair, never to be seen again. Little stopped this creature, arrows bouncing off of its scales, it breath weapon decimating the town guards foolhardy enough to try and fight the creature, or those simply caught fleeing in its path. After years of the creature raiding, and several valiant attempts to stop it, the current Emir of the kingdom put out a call for arms, the strongest warriors within the kingdom to gather and strive forth to stop the monster. The heroes, nine in total, were sent forth to fight the creature and returned victories, albeit with only five of them remaining. The five remaining heros were granted accolades, titles, and powers that exist even to this day, while the four fallen have been immortalized within the royal courtyard of Sarrenesh's palace, a monument to their sacrifice. The dragon itself had its head dragged back to keep and its skull hang above the door entering the great hall as a trophy that hangs there to this day.
=== Trade and Stability ===
After the events of the Blue Terror, a relative peace held the land up until its present day. An occasional skirmish of the local lord's lands and resources cropped up but was quickly finished or squashed as the Sarreneshites began to focus solely on their trading, ships heading out to foreign land to make deals, caravans traveled to the south of the Kingdom of Uldia, to the heart of [https://zelnora.fandom.com/wiki/Aetha Aetha] and other various towns within the kingdom. Though no kingdom wide threats exist in the current realm, roaming raiding tribes still scour the sands along with the ferocious beasts the prey on the weak and stranded for sustenance.
== Geography ==
The shifting sands dominate the southern and middle regions of Sarrenesh, giving way to rocky badlands to the north with little vegetation or sustenance in terms of food or water, life is made difficult for any trying to roam the cascading dunes or traverse the harsh badlands to the north. Life is found within the three main rivers that flow from the mountains to the west and towards the coast to the east, bringing large amount of fertile land suitable for farming for food and luxury crops.
The borders of the kingdom are tall, rocky mountains that have a few mountain passes made externally or internally through the use of the few dwavern cities that dot the southern region and allow for easy trade between Uldia and Sarrenesh...if one pays the toll to the dwarves, that is.
== Inhabitants ==
Sarrenesh holds mostly a human population, elves are almost unheard of within the region, the most populous race within the kingdom is the catfolk, having joined the humans' city-states some centuries from their nomadic lifestlye, they now dot the various towns, villages and cities with the occasional nomadic band still seen out in the desert. The other various races rise and fall depending on the region and trade, with the capital Sarrenesh boasting the largest melting pot of races.
== Military ==
The military of the King of Sarrenesh is held dominantly by the ruling houses of the kingdom, with the royal Emir usually boasting the largest of these forces. Mercenaries are a common sight as well, usually employed to guard merchants, their ships and caravans across the sea of water or desert. Dedicated to fast fighting, the Kingdom of Sarrenesh does not fight with a large amount of heavy infantry, using what little they have to bog down their encroaching foes while camel or horse archers and lancers ride down the flanks and skirmishers on foot pepper the enemy from afar. Magic is commonly used on the battle field as the few wizards the kingdom can employ are garrisoned and attached to battalions with the same level of authority of a captain or second in command. Usually looked to for battle tactics and strategies, these sharp minds are trained to aid the kingdom in times of crisis and are valued in their weight in platinum.
== Trade Goods ==
The Kingdom of Sarrenesh boast a massive trading empire of papyrus, silk, spices, valuable ores in the making of high quality steel, precious metals of gold, gems and silver.
== Religion, Magic, Technology ==
=== Religion ===
Religion plays a large part within the Kingdom of Sarrenesh, the harsh and unforgiving desert leaves many to worship, beg, and call upon the aid of the god to grant them safety for their harvest, trade goods, and the security of their lands. The worship of Horus, he who has blessed the ruling family, is seen as the god of War and Law, the fiery emblem of the falcon is he who judges criminals executed, ensures that warriors are protected in battle, and are joined in the afterlife should they fall in valiant struggle against their foes. Abadar is the second most common god, worshipped by tradesmen, merchants, and even mercenaries to guard the caravans and trading ships they protect. Religious ceremonies and holidays are a common occurrence throughout the kingdom in worship and offerings to their gods.
=== Magic ===
Magic is not common out in the countryside of the kingdom, however it is utilized and treasured within the four City's walls. Sarrenesh boasting a large tower dedicated to training future wizards and those of the arcane scholarly pursuits called Tower of Colors.
=== Technology ===
Technology has not yet made its way over to Sarrenesh in large strides, a couple of airships hold docking into a massive spire of the city, being studied on how to make further in order to increase the length of their trade and combat capabilities. Firearms are non-existent within the realm, instead relying on cavalry and archery for its military might.
== Crimes and Punshiment ==
The Kingdom of Sarrenesh is a harsh land, ruled by the Emir of the land with the local lords holding dominion over their lands. The laws vary from city-state to city-state in the finer details, but the general laws of man apply, many minor offenses not listed here resulting in a fine or imprisonment of a maximum of five days.
* Theft is usually punished by removal of one finger, or hand should a finger of already been removed. Theft of a noble's goods, or goods worth more than 100 gold pieces will result in execution by hanging.
* Assault of a free man is to be punished by public flogging and time in the pillory. Assault of a slave results in a fine relative to the slave's value, a noble master may seek further physical punishment of the offender.
* Murder of a free citizen shall result in execution by hanging, murder of slave shall be deferred to the slave's owner and the Slaver's Guild for proper compensation.
* Cruel and abhorrent treatment of slaves will result in a fine, and acquisition of slaves to be resold.
* Disobedience to the faith of the kingdom's subjects, or slandering of its good name is punishable by imprisonment or stoning depending on the degree. Foreign worship is allowed so long as it harms no one, and they do not disrespect the faith proper.
* Counterfeiting coins, or the selling of goods under false pretenses with significant proof of falsehood, will result in the confiscation of all gold and items. The offending party shall be stripped and sold on the slave market, noble born will be ransomed back to their families.
* Treason is to result with the offending party crucified along the rocky coast of the shores.
* More to come.
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== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
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*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian Coppersworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
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*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
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*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
* The Ironborn
Demonym: Ironmen/Lady of Iron
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
* The Black Ears
Demonym: Black Ear
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
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*Bandits
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*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironmen/Lady of Iron
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
* The Black Ears
Demonym: Black Ear
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
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*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironmen/Lady of Iron
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
* The Black Ears
Demonym: Black Ear
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
[[Category:Lore]]
[[Category:Locations]]
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*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironmen/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great force at the base of the Iron Mountain.
* The Black Ears
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
* The Fallen Feather Tribe
Demonym: High Fliers
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
[[Category:Lore]]
[[Category:Locations]]
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*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
* The Black Ears
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
* The Fallen Feather Tribe
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
[[Category:Lore]]
[[Category:Locations]]
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
* The Black Ears
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
* The Fallen Feather Tribe
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
* The Naru Clan
Demonym: Naru
Alignment:N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
[[Category:Lore]]
[[Category:Locations]]
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/* Known Tribes/Clans/Holdfasts */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
* The Ironborn
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
* The Black Ears
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
* The Fallen Feather Tribe
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
* The Naru Clan
Demonym: Naru
Alignment:N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
* The Barony of Eustus
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-17T01:17:51Z
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/* History */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
=== The Naru Clan ===
Demonym: Naru
Alignment:N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
[[Category:Lore]]
[[Category:Locations]]
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/* The Ironborn */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
[[Category:Lore]]
[[Category:Locations]]
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/* The Barony of Eustus */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym:
Alignment: N.G
Suggested Classes: Swashbuckler, Fighter(warlord)
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-17T01:33:19Z
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29213666
/* The Blade Dancers Of The Green Plain */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym:
Alignment: C.G
Suggested Classes: Swashbuckler, Fighter(warlord), Cavalier
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-17T01:33:43Z
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/* The Blade Dancers Of The Green Plain */
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{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym: Blade Dancer
Alignment: C.G
Suggested Classes: Swashbuckler, Fighter(warlord), Cavalier
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-17T02:05:04Z
ItsSpelledColour
29213666
/* The Ironborn */
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wikitext
text/x-wiki
{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for their skilled hunters.
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym: Blade Dancer
Alignment: C.G
Suggested Classes: Swashbuckler, Fighter(warlord), Cavalier
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-19T07:05:00Z
23.241.8.64
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text/x-wiki
{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys
Known for their ability to navigate the outskirts of Naruglad
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym: Blade Dancer
Alignment: C.G
Suggested Classes: Swashbuckler, Fighter(warlord), Cavalier
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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2020-03-19T07:06:28Z
23.241.8.64
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wikitext
text/x-wiki
{{Infobox_City|image1 = 8f8185295e99a951d1de9f4f5ad40563.jpg|titles = *The Broken Kingdoms
*The Free Lands|population = *Census Impossible|inhabitants = *Humans
*Dwarves
*Elves
*Orcs
*Half-Orc/Elf
*Others|government = A ever-shifting balance of tribes, clans and holdfasts|alignment = All|demonym = *Savages
*Bandits
*Raiders
*Druids
*The Free Folk|ruler = Too many to name|caption1 = "An inhospitable place, one where you're just as like to find a friend as you are to find a knife in your back... And trust me, they've plenty" -Renown Explorer, Sir Issac Martian pennyworth}}
== History ==
== Places of Intrest ==
== Known Tribes/Clans/Holdfasts ==
You can help by expanding this list
=== The Ironborn ===
Demonym: Ironman/Lady of Iron
Alignment: C.N
Suggested Classes: Skald, Blacksmith, Barbarian, Gunslinger, Fighter
Race: Mostly human with a dwarven minority
Deities: Gorum
Known for their great smiths and their great forge at the base of the Iron Mountain.
-
=== The Black Ears ===
Demonym: Black Ear
Alignment: N.E
Suggested Classes: Slayer, Rogue, Ranger, Oracle
Race: Goblinoids
Deities: The Goblin hero's and other foul gods
Known for showing mercy by only taking your ears instead of your life.
-
=== The Fallen Feather Tribe ===
Demonym: High Flier
Alignment: N
Suggested Classes: Ranger, Fighter, Sorcerer, Monk
Race: Syrinx and Strix
Deities: Unknown
Known for dropping rocks from up high on their foes
-
=== The Naru Clan ===
Demonym: Naru
Alignment: N.G
Suggested Classes: Druid, Ranger, Rogue, Hunter
Race: 15% Fey, 30% Human 25% Elven 30% other
Deities: Ketephys, The Green Mother
Known for their ability to navigate the outskirts of Naruglad
-
=== The Barony of Eustus ===
Demonym: Lord, Lady Wife, Dullard
Alignment: C.N
Suggested Classes: 1 level in every class
Race: Mostly human
Deities: Eustus
Known for being populated by one man and his many wives and sons.
-
=== The Blade Dancers Of The Green Plain ===
Demonym: Blade Dancer
Alignment: C.G
Suggested Classes: Swashbuckler, Fighter(warlord), Cavalier
Race: Mostly human
Deities: Irori, Iomedae, Shelyn
Known for growing their hair long and cutting it in defeat.
[[Category:Lore]]
[[Category:Locations]]
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Uldia
0
127
154
2020-03-08T04:35:47Z
ValanyValterria
31544048
Created page with "== Kingdoms == Kingdom of Uldia -"
154
wikitext
text/x-wiki
== Kingdoms ==
Kingdom of Uldia -
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2020-03-08T04:38:34Z
ValanyValterria
31544048
Adding categories
157
wikitext
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== Kingdoms ==
Kingdom of Uldia -
[[Category:Lore]]
[[Category:Locations]]
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Zelnora
0
124
140
2020-03-08T04:05:55Z
ValanyValterria
31544048
Created page with "{{Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon) Setebos (Moon) Nix (Moon)|type = Planet|inhabitants = Billions of sentient and intellig..."
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{{Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|type = Planet|inhabitants = Billions of sentient and intelligent races, creatures and plant life.|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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he planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia. Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
[[Category:Lore]]
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
[[Category:Lore]]
[[Category:Locations]]
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and copper in hue, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the darkest and biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
[[File:Ameno|centre|thumb|455x455px|''Zelnora Planet Theme'']]
[[Category:Lore]]
[[Category:Locations]]
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, followed by the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
[[File:3.png|thumb|306x306px|Zelnora's Moons; Setebos, Oberon, Nix
''(Pictured: Top to bottom)''
]]
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three with a copper middle, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and it's full copper coloring, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the mix of the light and copper of the two but shines the brightest, and the biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
[[File:Ameno|centre|thumb|455x455px|''Zelnora Planet Theme'']]
[[Category:Lore]]
[[Category:Locations]]
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{{Planet|image1 = RpXt4EPJViNDpGvKLkrXibHqGoarQ1vUNl9G kK8Fpk.jpg|type = Planet|gravity = x1|atmosphere = Standard|orbit = 1 Year|satellites = Oberon (Moon)
Setebos (Moon)
Nix (Moon)|inhabitants = Billions of sentient and intelligent races, creatures and plant life.}}The planet known as '''Zelnora''' orbits a large, radiant yellow sun in the far reaches of the Material Plane. Zelnora is the sixth planet in the orbit of it's sun, with most of it's surface covered in water, although it does have vast masses of land. Zelnora is inhabited by a large variety of cultures, races, empires, plants and creatures. It is the second most populated planet in it's solar system, following up to the fourth planet in the system, Oustomia.
[[File:20190429 PJ16 13 GE v3 Detail001 2k.jpg|left|thumb|320x320px|''Zelnora's Clouds'']]Looking at Zelnora from a space view, her beautiful planet is covered by dense, colorful, wisp-like clouds, the world underneath it unexposed to the space outside of it.
[[File:3.png|thumb|306x306px|Zelnora's Moons; Setebos, Oberon, Nix
''(Pictured: Top to bottom)''
]]
At any time, it's three Moons - Oberon, Setebos, Nix - can easily be seen, typically one at a time and seem to switch in and out of view every four months in time. Oberon, the smallest and whitest of the three with a copper middle, can normally be seen through Abadius, Calistril, Pharast, and Gozran. Setebos, which can be differentiated by it's slightly larger size compared to Oberon and it's full copper coloring, normally seen throughout Desnus, Sarenith, Erastus and Arodus. Nix, whom is the mix of the light and copper of the two but shines the brightest, and the biggest sister of the moon brothers, can be seen throughout Rova, Lamashan, Neth and Kuthona.
== Geography ==
=== '''Land''' ===
=== '''Waters''' ===
== Facts ==
* While you won't feel it while being on the planet itself, Zelnora is the fastest spinning planet in it's system, the planet only takes about 10 hours to complete a full rotation on its axis. Although time seems to react different inside the planet.
* The clouds on Zelnora are only 50 km thick and made up of crystals broken up into two different cloud decks.
[[File:Ameno|centre|thumb|455x455px|''Zelnora Planet Theme'']]
[[Category:Lore]]
[[Category:Locations]]
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Zelnora Wiki
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FANDOM
32769624
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
''Community Founders'': Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
== Important articles ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
* [[Help:Getting Started|Getting Started]]
* [[Help:Contributing|How to Contribute]]
* [[Help:Community Management|Managing your new community]]
* [[Help:Contents|Guides]]
* [[Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
<mainpage-endcolumn />
[[Category:Browse]]
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FANDOM
32769624
FANDOM moved page [[Main Page]] to [[Zelnora Wiki]]: SEO
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
''Community Founders'': Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
== Important articles ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
* [[Help:Getting Started|Getting Started]]
* [[Help:Contributing|How to Contribute]]
* [[Help:Community Management|Managing your new community]]
* [[Help:Contents|Guides]]
* [[Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
<mainpage-endcolumn />
[[Category:Browse]]
0gboogre3hqfn80g3g63zq7mya7d833
128
100
2020-03-06T21:08:36Z
ValanyValterria
31544048
128
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Place Holder
<nowiki>*</nowiki>Special thanks to Victorious for helping get everything started. Thank you for Axel for helping with lore and with the tables. Thank you Asteron for help with the wiki!*
== Important articles ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
* [[Help:Getting Started|Getting Started]]
* [[Help:Contributing|How to Contribute]]
* [[Help:Community Management|Managing your new community]]
* [[Help:Contents|Guides]]
* [[Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
<mainpage-endcolumn />
[[Category:Browse]]
3yc2dgn32iegp1cld8av58rwq4u06mo
137
128
2020-03-08T03:26:51Z
ValanyValterria
31544048
137
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>Welcome to the mystical lands of Zelnora! A place that is ever moving and growing as adventurer's take up arms and head out into the magical world. This wiki is made with the intent to present and compile information relevant to the world of Zelnora. This holds information dedicated to Pathfinder with it's own unique spin on lore and information, ranging from creatures you may be familiar with but with an odd twist or even new deities that linger unseen. The information is always expanding, and we even have wikia pages dedicated to our player characters, which open up a whole new story of lore and fill the world.
Join in on the adventure of discovering more of Zelnora's ancient lore, and perhaps even secrets about your self, Adventurer. Embark on long journies to face challenging creatures and beasts, speak to rare and exotic beings and humanoids, meet new people from far and wide, unlock Zelnora's hidden treasures throughout her blossoming planes, dive into her darkened depths, become all power powerful...become a '''god'''. The options are unlimited and waiting for you to discover them.
Step into Zelnora's blessed light, or darkened shadows, and become what you're meant to be.
''*Special thanks to Victorious for helping get everything started. Thank you for AxelSee for helping with lore and tables. Thank you Asteron for help with the wiki!*''
== Important Lore Starters ==
Wanting to get into Zelnora's enriched lore? Here's some suggested first places!<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
* Zelnora
* Locations
* {Town City/Hub}
* Player Characters
Interested in joining? Take a look at our [https://zelnora.enjin.com/forum '''Forums'''], where the [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075682-rules-zelnora '''Rules'''] and [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075685-pathfinder-character-approval-format '''Creation Guides'''] will be posted, along with our [https://zelnora.enjin.com/forum/m/52893089/viewforum/9784605 '''Homebrews''']! [https://discord.gg/d7nJkxZ '''Join our server''']![[Category:Browse]]
sk046g5a2g9wex0ryrisk6vwoc0yvlm
150
137
2020-03-08T04:25:14Z
ValanyValterria
31544048
/* Important Lore Starters */
150
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>Welcome to the mystical lands of Zelnora! A place that is ever moving and growing as adventurer's take up arms and head out into the magical world. This wiki is made with the intent to present and compile information relevant to the world of Zelnora. This holds information dedicated to Pathfinder with it's own unique spin on lore and information, ranging from creatures you may be familiar with but with an odd twist or even new deities that linger unseen. The information is always expanding, and we even have wikia pages dedicated to our player characters, which open up a whole new story of lore and fill the world.
Join in on the adventure of discovering more of Zelnora's ancient lore, and perhaps even secrets about your self, Adventurer. Embark on long journies to face challenging creatures and beasts, speak to rare and exotic beings and humanoids, meet new people from far and wide, unlock Zelnora's hidden treasures throughout her blossoming planes, dive into her darkened depths, become all power powerful...become a '''god'''. The options are unlimited and waiting for you to discover them.
Step into Zelnora's blessed light, or darkened shadows, and become what you're meant to be.
''*Special thanks to Victorious for helping get everything started. Thank you for AxelSee for helping with lore and tables. Thank you Asteron for help with the wiki!*''
== Important Lore Starters ==
Wanting to get into Zelnora's enriched lore? Here's some suggested first places!<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
* [[Zelnora|'''Zelnora''']]
* Locations
* {Town City/Hub}
* Player Characters
Interested in joining? Take a look at our [https://zelnora.enjin.com/forum '''Forums'''], where the [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075682-rules-zelnora '''Rules'''] and [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075685-pathfinder-character-approval-format '''Creation Guides'''] will be posted, along with our [https://zelnora.enjin.com/forum/m/52893089/viewforum/9784605 '''Homebrews''']! [https://discord.gg/d7nJkxZ '''Join our server''']![[Category:Browse]]
m51comjbv70a7xrelnweys46wcqfvbx
151
150
2020-03-08T04:25:29Z
ValanyValterria
31544048
/* Important Lore Starters */
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>Welcome to the mystical lands of Zelnora! A place that is ever moving and growing as adventurer's take up arms and head out into the magical world. This wiki is made with the intent to present and compile information relevant to the world of Zelnora. This holds information dedicated to Pathfinder with it's own unique spin on lore and information, ranging from creatures you may be familiar with but with an odd twist or even new deities that linger unseen. The information is always expanding, and we even have wikia pages dedicated to our player characters, which open up a whole new story of lore and fill the world.
Join in on the adventure of discovering more of Zelnora's ancient lore, and perhaps even secrets about your self, Adventurer. Embark on long journies to face challenging creatures and beasts, speak to rare and exotic beings and humanoids, meet new people from far and wide, unlock Zelnora's hidden treasures throughout her blossoming planes, dive into her darkened depths, become all power powerful...become a '''god'''. The options are unlimited and waiting for you to discover them.
Step into Zelnora's blessed light, or darkened shadows, and become what you're meant to be.
''*Special thanks to Victorious for helping get everything started. Thank you for AxelSee for helping with lore and tables. Thank you Asteron for help with the wiki!*''
== Important Lore Starters ==
Wanting to get into Zelnora's enriched lore? Here's some suggested first places!<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
* [[Zelnora|'''Zelnora''']]
* Locations
* Town City/Hub
* Player Characters
Interested in joining? Take a look at our [https://zelnora.enjin.com/forum '''Forums'''], where the [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075682-rules-zelnora '''Rules'''] and [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075685-pathfinder-character-approval-format '''Creation Guides'''] will be posted, along with our [https://zelnora.enjin.com/forum/m/52893089/viewforum/9784605 '''Homebrews''']! [https://discord.gg/d7nJkxZ '''Join our server''']![[Category:Browse]]
2ha0xpxbfsbvhrwqhcmriooxtish8w5
173
151
2020-03-08T05:38:00Z
ValanyValterria
31544048
/* Important Lore Starters */
173
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>Welcome to the mystical lands of Zelnora! A place that is ever moving and growing as adventurer's take up arms and head out into the magical world. This wiki is made with the intent to present and compile information relevant to the world of Zelnora. This holds information dedicated to Pathfinder with it's own unique spin on lore and information, ranging from creatures you may be familiar with but with an odd twist or even new deities that linger unseen. The information is always expanding, and we even have wikia pages dedicated to our player characters, which open up a whole new story of lore and fill the world.
Join in on the adventure of discovering more of Zelnora's ancient lore, and perhaps even secrets about your self, Adventurer. Embark on long journies to face challenging creatures and beasts, speak to rare and exotic beings and humanoids, meet new people from far and wide, unlock Zelnora's hidden treasures throughout her blossoming planes, dive into her darkened depths, become all power powerful...become a '''god'''. The options are unlimited and waiting for you to discover them.
Step into Zelnora's blessed light, or darkened shadows, and become what you're meant to be.
''*Special thanks to Victorious for helping get everything started. Thank you for AxelSee for helping with lore and tables. Thank you Asteron for help with the wiki!*''
== Important Lore Starters ==
Wanting to get into Zelnora's enriched lore? Here's some suggested first places!<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
* [[Zelnora|'''Zelnora''']]
* [https://zelnora.fandom.com/wiki/Category:Locations '''Locations''']
* [[Aetha|'''The Hub City''']]''', [[Kingdom of Uldia|and it's additional lore]].'''
* Player Characters
Interested in joining? Take a look at our [https://zelnora.enjin.com/forum '''Forums'''], where the [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075682-rules-zelnora '''Rules'''] and [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075685-pathfinder-character-approval-format '''Creation Guides'''] will be posted, along with our [https://zelnora.enjin.com/forum/m/52893089/viewforum/9784605 '''Homebrews''']! [https://discord.gg/d7nJkxZ '''Join our server''']![[Category:Browse]]
81f3yvm2tnp55if1l87d6rgmoxj9x9o
185
173
2020-03-08T07:24:15Z
ValanyValterria
31544048
/* Important Lore Starters */
185
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>Welcome to the mystical lands of Zelnora! A place that is ever moving and growing as adventurer's take up arms and head out into the magical world. This wiki is made with the intent to present and compile information relevant to the world of Zelnora. This holds information dedicated to Pathfinder with it's own unique spin on lore and information, ranging from creatures you may be familiar with but with an odd twist or even new deities that linger unseen. The information is always expanding, and we even have wikia pages dedicated to our player characters, which open up a whole new story of lore and fill the world.
Join in on the adventure of discovering more of Zelnora's ancient lore, and perhaps even secrets about your self, Adventurer. Embark on long journies to face challenging creatures and beasts, speak to rare and exotic beings and humanoids, meet new people from far and wide, unlock Zelnora's hidden treasures throughout her blossoming planes, dive into her darkened depths, become all power powerful...become a '''god'''. The options are unlimited and waiting for you to discover them.
Step into Zelnora's blessed light, or darkened shadows, and become what you're meant to be.
''*Special thanks to Victorious for helping get everything started. Thank you for AxelSee for helping with lore and tables. Thank you Asteron for help with the wiki!*''
== Important Lore Starters ==
Wanting to get into Zelnora's enriched lore? Here's some suggested first places!<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
* [[Zelnora|'''Zelnora''']]
* [https://zelnora.fandom.com/wiki/Category:Locations '''Locations''']
* [[Aetha|'''The Hub City''']]''', [[Kingdom of Uldia|and it's additional lore]].'''
* [https://zelnora.fandom.com/wiki/Category:Player_Characters '''Player Characters''']
Interested in joining? Take a look at our [https://zelnora.enjin.com/forum '''Forums'''], where the [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075682-rules-zelnora '''Rules'''] and [https://zelnora.enjin.com/forum/m/52893089/viewthread/33075685-pathfinder-character-approval-format '''Creation Guides'''] will be posted, along with our [https://zelnora.enjin.com/forum/m/52893089/viewforum/9784605 '''Homebrews''']! [https://discord.gg/d7nJkxZ '''Join our server''']![[Category:Browse]]
ir5ll8uveppdlrdvvabawmpj387pjti
Zelnorian Pyxie
0
148
209
2020-03-12T23:23:08Z
ValanyValterria
31544048
Created page with "Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests. Zelnorian Pyxies generally enjoy th..."
209
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text/x-wiki
Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.
Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.
== Physical Description ==
Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.
An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.
== Society ==
The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.
Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.
== Relations ==
Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.
== Alignment and Religion ==
Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good, balancing an organized day life and a more spontaneous and free night life. Most Illathians are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Illathians are typically evil but may be neutral.
== Adventurers ==
Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.
== Aging ==
{| class="article-table"
!Adulthood
!Middle Age
!Old
!Venerable
!Max Age
|-
|65 years
|125 years
|180 years
|250 years
|250 + 2d% years<br>
<br>
|}
== Standard Racial Traits ==
=== '''Ability Score Racial Traits''' ===
Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.
{| class="article-table"
!Location
!1st Bonus
!2nd Bonus
!Penalty
|-
|Evergrove (Forest)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Int</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Quickening (Everchanging)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Ulasian (Mountain)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Palenhyrn (Religious)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Wis</nowiki>
|<nowiki>-2 Str</nowiki>
|}
=== '''Size''' ===
Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.
=== '''Type''' ===
Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.
=== '''Base Speed''' ===
Zelnorian Pyxies are slow, having a base speed of 20 feet.
=== '''Languages''' ===
Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.
== Racial Traits ==
=== Defense Racial Traits ===
'''Pyxie Wings:''' Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.
=== Magical Racial Traits ===
'''High Magic:''' Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.
'''Pyxie Magic (Ex/Sp)''': Zelnorian Pyxies add +1 to the DC of any saving throws against [https://www.d20pfsrd.com/magic#TOC-Enchantment ''enchantment''] spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—[https://www.d20pfsrd.com/magic/all-spells/m/mage-hand ''Mage Hand''] (caster level equals the Pyxie’s level).
'''Change Shape (Su)''': A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.
=== Senses Racial Traits ===
As a fey, Pyxies gain Low-Light Vision.
== Alternate Racial Traits ==
'''Invisibility''': Instead of wings, some pixie have near translucent skin are able to at will cast <em>Invisibility </em>on themselves. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces '''Pyxie Wings.'''
'''Musical Wings''': Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the '''Pyxie Magic''' Racial Trait.
48q7sl2b4tocr7wnhad8jtki1u12lbc
210
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2020-03-12T23:24:18Z
ValanyValterria
31544048
/* Alignment and Religion */
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wikitext
text/x-wiki
Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.
Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.
== Physical Description ==
Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.
An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.
== Society ==
The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.
Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.
== Relations ==
Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.
== Alignment and Religion ==
Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good or Chaotic Good, balancing an organized day life and a more spontaneous and free night life. Most Zelnorian Pyxies are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Zelnorian Pyxies are typically evil but may be neutral.
== Adventurers ==
Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.
== Aging ==
{| class="article-table"
!Adulthood
!Middle Age
!Old
!Venerable
!Max Age
|-
|65 years
|125 years
|180 years
|250 years
|250 + 2d% years<br>
<br>
|}
== Standard Racial Traits ==
=== '''Ability Score Racial Traits''' ===
Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.
{| class="article-table"
!Location
!1st Bonus
!2nd Bonus
!Penalty
|-
|Evergrove (Forest)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Int</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Quickening (Everchanging)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Ulasian (Mountain)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Palenhyrn (Religious)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Wis</nowiki>
|<nowiki>-2 Str</nowiki>
|}
=== '''Size''' ===
Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.
=== '''Type''' ===
Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.
=== '''Base Speed''' ===
Zelnorian Pyxies are slow, having a base speed of 20 feet.
=== '''Languages''' ===
Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.
== Racial Traits ==
=== Defense Racial Traits ===
'''Pyxie Wings:''' Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.
=== Magical Racial Traits ===
'''High Magic:''' Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.
'''Pyxie Magic (Ex/Sp)''': Zelnorian Pyxies add +1 to the DC of any saving throws against [https://www.d20pfsrd.com/magic#TOC-Enchantment ''enchantment''] spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—[https://www.d20pfsrd.com/magic/all-spells/m/mage-hand ''Mage Hand''] (caster level equals the Pyxie’s level).
'''Change Shape (Su)''': A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.
=== Senses Racial Traits ===
As a fey, Pyxies gain Low-Light Vision.
== Alternate Racial Traits ==
'''Invisibility''': Instead of wings, some pixie have near translucent skin are able to at will cast <em>Invisibility </em>on themselves. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces '''Pyxie Wings.'''
'''Musical Wings''': Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the '''Pyxie Magic''' Racial Trait.
9grpu4v72jmhqg63j0u789tbfffjkr1
211
210
2020-03-12T23:25:46Z
ValanyValterria
31544048
/* Alternate Racial Traits */
211
wikitext
text/x-wiki
Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.
Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.
== Physical Description ==
Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.
An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.
== Society ==
The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.
Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.
== Relations ==
Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.
== Alignment and Religion ==
Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good or Chaotic Good, balancing an organized day life and a more spontaneous and free night life. Most Zelnorian Pyxies are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Zelnorian Pyxies are typically evil but may be neutral.
== Adventurers ==
Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.
== Aging ==
{| class="article-table"
!Adulthood
!Middle Age
!Old
!Venerable
!Max Age
|-
|65 years
|125 years
|180 years
|250 years
|250 + 2d% years<br>
<br>
|}
== Standard Racial Traits ==
=== '''Ability Score Racial Traits''' ===
Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.
{| class="article-table"
!Location
!1st Bonus
!2nd Bonus
!Penalty
|-
|Evergrove (Forest)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Int</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Quickening (Everchanging)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Ulasian (Mountain)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-2 Str</nowiki>
|-
|Palenhyrn (Religious)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Wis</nowiki>
|<nowiki>-2 Str</nowiki>
|}
=== '''Size''' ===
Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.
=== '''Type''' ===
Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.
=== '''Base Speed''' ===
Zelnorian Pyxies are slow, having a base speed of 20 feet.
=== '''Languages''' ===
Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.
== Racial Traits ==
=== Defense Racial Traits ===
'''Pyxie Wings:''' Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.
=== Magical Racial Traits ===
'''High Magic:''' Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.
'''Pyxie Magic (Ex/Sp)''': Zelnorian Pyxies add +1 to the DC of any saving throws against [https://www.d20pfsrd.com/magic#TOC-Enchantment ''enchantment''] spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—[https://www.d20pfsrd.com/magic/all-spells/m/mage-hand ''Mage Hand''] (caster level equals the Pyxie’s level).
'''Change Shape (Su)''': A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.
=== Senses Racial Traits ===
As a fey, Pyxies gain Low-Light Vision.
== Alternate Racial Traits ==
'''Invisibility''': Instead of wings, some pixie have near translucent skin are able to cast <em>[https://www.d20pfsrd.com/magic/all-spells/i/invisibility/ Invisibility] </em>on themselves 3+Cha score per day. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces '''Pyxie Wings.'''
'''Musical Wings''': Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the '''Pyxie Magic''' Racial Trait.
mt3rgqub43k737brbzz58jk4jg7v6m4
212
211
2020-03-12T23:33:54Z
ValanyValterria
31544048
/* Ability Score Racial Traits */
212
wikitext
text/x-wiki
Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.
Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.
== Physical Description ==
Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.
An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.
== Society ==
The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.
Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.
== Relations ==
Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.
== Alignment and Religion ==
Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good or Chaotic Good, balancing an organized day life and a more spontaneous and free night life. Most Zelnorian Pyxies are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Zelnorian Pyxies are typically evil but may be neutral.
== Adventurers ==
Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.
== Aging ==
{| class="article-table"
!Adulthood
!Middle Age
!Old
!Venerable
!Max Age
|-
|65 years
|125 years
|180 years
|250 years
|250 + 2d% years<br>
<br>
|}
== Standard Racial Traits ==
=== '''Ability Score Racial Traits''' ===
Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.
{| class="article-table"
!Location
!1st Bonus
!2nd Bonus
!Penalty
|-
|Evergrove (Forest)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Int</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Quickening (Everchanging)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Ulasian (Mountain)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Palenhyrn (Religious)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Wis</nowiki>
|<nowiki>-4 Str</nowiki>
|}
=== '''Size''' ===
Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.
=== '''Type''' ===
Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.
=== '''Base Speed''' ===
Zelnorian Pyxies are slow, having a base speed of 20 feet.
=== '''Languages''' ===
Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.
== Racial Traits ==
=== Defense Racial Traits ===
'''Pyxie Wings:''' Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.
=== Magical Racial Traits ===
'''High Magic:''' Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.
'''Pyxie Magic (Ex/Sp)''': Zelnorian Pyxies add +1 to the DC of any saving throws against [https://www.d20pfsrd.com/magic#TOC-Enchantment ''enchantment''] spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—[https://www.d20pfsrd.com/magic/all-spells/m/mage-hand ''Mage Hand''] (caster level equals the Pyxie’s level).
'''Change Shape (Su)''': A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.
=== Senses Racial Traits ===
As a fey, Pyxies gain Low-Light Vision.
== Alternate Racial Traits ==
'''Invisibility''': Instead of wings, some pixie have near translucent skin are able to cast <em>[https://www.d20pfsrd.com/magic/all-spells/i/invisibility/ Invisibility] </em>on themselves 3+Cha score per day. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces '''Pyxie Wings.'''
'''Musical Wings''': Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the '''Pyxie Magic''' Racial Trait.
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212
2020-03-12T23:35:10Z
ValanyValterria
31544048
213
wikitext
text/x-wiki
'''{CLOSED RACE}'''
Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.
Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.
== Physical Description ==
Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.
An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.
== Society ==
The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.
Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.
== Relations ==
Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.
== Alignment and Religion ==
Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good or Chaotic Good, balancing an organized day life and a more spontaneous and free night life. Most Zelnorian Pyxies are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Zelnorian Pyxies are typically evil but may be neutral.
== Adventurers ==
Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.
== Aging ==
{| class="article-table"
!Adulthood
!Middle Age
!Old
!Venerable
!Max Age
|-
|65 years
|125 years
|180 years
|250 years
|250 + 2d% years<br>
<br>
|}
== Standard Racial Traits ==
=== '''Ability Score Racial Traits''' ===
Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.
{| class="article-table"
!Location
!1st Bonus
!2nd Bonus
!Penalty
|-
|Evergrove (Forest)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Int</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Quickening (Everchanging)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Ulasian (Mountain)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Cha</nowiki>
|<nowiki>-4 Str</nowiki>
|-
|Palenhyrn (Religious)
|<nowiki>+2 Dex</nowiki>
|<nowiki>+2 Wis</nowiki>
|<nowiki>-4 Str</nowiki>
|}
=== '''Size''' ===
Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.
=== '''Type''' ===
Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.
=== '''Base Speed''' ===
Zelnorian Pyxies are slow, having a base speed of 20 feet.
=== '''Languages''' ===
Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.
== Racial Traits ==
=== Defense Racial Traits ===
'''Pyxie Wings:''' Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.
=== Magical Racial Traits ===
'''High Magic:''' Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.
'''Pyxie Magic (Ex/Sp)''': Zelnorian Pyxies add +1 to the DC of any saving throws against [https://www.d20pfsrd.com/magic#TOC-Enchantment ''enchantment''] spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—[https://www.d20pfsrd.com/magic/all-spells/m/mage-hand ''Mage Hand''] (caster level equals the Pyxie’s level).
'''Change Shape (Su)''': A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.
=== Senses Racial Traits ===
As a fey, Pyxies gain Low-Light Vision.
== Alternate Racial Traits ==
'''Invisibility''': Instead of wings, some pixie have near translucent skin are able to cast <em>[https://www.d20pfsrd.com/magic/all-spells/i/invisibility/ Invisibility] </em>on themselves 3+Cha score per day. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces '''Pyxie Wings.'''
'''Musical Wings''': Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the '''Pyxie Magic''' Racial Trait.
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add info since this is now on the home page of all new wikis
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The '''CreateWiki script''' sets up pages on newly [[w:special:createwiki|created wikis]]. For [[help:contents|help]], you can [[Special:Contact|contact Wikia]].
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I make userpages
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{{w:User:Rappy_4187}}
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FANDOMbot moved page [[User:Rappy 4187]] to [[User:Rappy]]: Automatically moved page while renaming the user "[[User:Rappy 4187|Rappy 4187]]" to "[[User:Rappy|Rappy]]"
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{{w:User:Rappy_4187}}
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FANDOMbot
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FANDOMbot moved page [[User:Rappy 4187]] to [[User:Rappy]]: Automatically moved page while renaming the user "[[User:Rappy 4187|Rappy 4187]]" to "[[User:Rappy|Rappy]]"
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#REDIRECT [[User:Rappy]]
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Replacing page with '{{int:User Wikia}}'
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{{int:User Wikia}}
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User:Wikia Video Library
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This account is used by Fandom Staff when they add videos to Fandom from our content partners. If there are any problems with this account on your wiki, please inform the [[Wikia:Community Team|Community Support Team]].
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User talk:AxelSee
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Welcome to Zelnora Wiki!
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==Welcome==
Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:File:Frelsi Old City.jpg]]!
If you need help getting started, check out our [[Help:Contents|help pages]] or visit the [https://community.fandom.com/wiki/Special:Forums?utm_source=foundermessageversion3 Community Central forums]].
Enjoy your time at {{SITENAME}}!
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User talk:Hardstworth
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Welcome to Zelnora Wiki!
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==Welcome==
Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:File:Anna-helme-3.jpg]]!
If you need help getting started, check out our [[Help:Contents|help pages]] or visit the [https://community.fandom.com/wiki/Special:Forums?utm_source=foundermessageversion3 Community Central forums]].
Enjoy your time at {{SITENAME}}!
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User talk:ItsSpelledColour
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Welcome to Zelnora Wiki!
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==Welcome==
Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:File:8f8185295e99a951d1de9f4f5ad40563.jpg]]!
If you need help getting started, check out our [[Help:Contents|help pages]] or visit the [https://community.fandom.com/wiki/Special:Forums?utm_source=foundermessageversion3 Community Central forums]].
Enjoy your time at {{SITENAME}}!
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User talk:Raoflin
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Welcome to Zelnora Wiki!
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==Welcome==
Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:File:DesertCitySarresh.jpg]]!
If you need help getting started, check out our [[Help:Contents|help pages]] or visit the [https://community.fandom.com/wiki/Special:Forums?utm_source=foundermessageversion3 Community Central forums]].
Enjoy your time at {{SITENAME}}!
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Zelnora Wiki:About
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that part makes no sense anymore
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''This page is used to tell visitors all about {{SITENAME}}.''
''Click the "edit this page" link (above) to start this page and to tell people what this wiki is all about.''
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Zelnora Wiki:Copyrights
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Except where otherwise specified, the text on Fandom sites is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).
* [http://creativecommons.org/licenses/by-sa/3.0/ Read the license summary]
* [http://creativecommons.org/licenses/by-sa/3.0/legalcode Read the full legal code of the license].
Please see [[homepage:Licensing|Licensing]] for details.
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Zelnora Wiki:Templates
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There are many '''templates''' in use in {{SITENAME}}; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.
* [[:Category:Templates]] should cover all templates in the wiki.
* The Template namespace (found from [[Special:AllPages]]) always has all templates in the wiki, sorted alphanumerically.
== What are templates? ==
Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.
Templates are generally shown with the format required to use the template (e.g. <code>{{t|delete}}</code>). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.
'''Detailed instructions on the usage of each template should exist on:'''
# '''a subpage using {{t|documentation}}'''; or
# the template page itself (inside "noinclude" tags); or
# the template's talk page.
For more information on templates, see [[Help:Templates]].
== Article management templates ==
=== Nominate an article for deletion ===
{{t|delete}}
* Add this to an article to nominate it for deletion. It will add the article to [[:Category:Candidates for deletion]].
=== Disambiguation articles ===
{{t|disambiguation}}
* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
: '''The Prince''' <-- disambiguation page, with links to:
:: The Prince (frog)
:: The Prince (human)
* Using {{t|disambiguation}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. Add links to the various articles under the banner.
* For more information, see [[Help:Disambiguation]].
== General wiki templates ==
=== T is for template ===
{{t|t|template}}
* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.
== Where you may find more templates ==
* [[w:c:templates|Templates Wiki]]
* Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Fandom, so use a Fandom version if possible.
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File:8f8185295e99a951d1de9f4f5ad40563.jpg
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File:92623fc8b548d7a0a64e9c2c0251bd64.jpg
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File:Ameno
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created video
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== Description ==
[[Category:Videos]]
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File:Anna-helme-3.jpg
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Hardstworth
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File:Ba87efb953945b67d224dea6b4bb003b.jpg
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File:CC-BY-SA3.png
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== Licensing ==
{{Permission}}
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File:Chorong City of Thieves.jpg
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phoiac9h4m842xq45sp7s6u21eteeq1
File:DesertCitySarresh.jpg
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File:Enchanted forest by richarddorran-d52mkbe.jpg
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File:Example.jpg
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[[Category:Images]]
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Cropped and resized from [[Commons:Image:LotusBud0048a.jpg]]
*Photographer: [[Commons:User:Fg2|Fg2]]
{{PD}}
[[Category:Images]]
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File:Frelsi Old City.jpg
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File:PublicDomain.png
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== Licensing ==
{{Permission}}
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File:Site-background-dark
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File:Site-background-light
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File:Skadi arknights drawn by sheya sample-e9c7ed4a8c0272af99485b5979b190d2.jpg
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File:Stormwind City after the Cataclysm.jpg
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File:Wiki-background
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ValanyValterria uploaded a new version of "[[File:Wiki-background]]"
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ValanyValterria uploaded a new version of "[[File:Wiki-background]]"
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File:Wiki.png
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Kirkburn uploaded a new version of "[[File:Wiki.png]]"
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{{Permission}}
[[Category:Images]]
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Protected "[[File:Wiki.png]]": Part of the official interface ([edit=sysop] (indefinite) [move=sysop] (indefinite) [create=sysop] (indefinite))
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{{Permission}}
[[Category:Images]]
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MediaWiki:Mainpage
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SEO
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Zelnora Wiki
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MediaWiki:Wiki-navigation
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Created page with "*#|Pathfinder **Story **Locations **Characters *Project:Community Portal|Community **Blog:Recent_posts|Recent blog posts"
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*#|Pathfinder
**Story
**Locations
**Characters
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
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*#|Zelnora Lore
**Story
**Locations
**Characters
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
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*#|Zelnora Lore
**#Category:Lore|Lore
**#Category:Locations|Locations
**#Category:Player_Characters|Characters
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
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*#|Zelnora Lore
**#Category:Lore|Lore
**#Category:Locations|Locations
**#Category:Player_Characters| Player Characters
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
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Template:!
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<onlyinclude>|</onlyinclude>
{{documentation}}
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Template:!!
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||<noinclude>
{{documentation}}</noinclude>
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Template:!!/doc
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;Description
:This template is used for creating two pipes, in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!!}}</code>
;See also
:[[m:Template:!!|Template:!!]] on Meta-Wiki.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:!/doc
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;Description
:This template is used for creating a pipe, in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!}}</code>
;See also
:[[m:Template:!|Template:!]] on Meta-Wiki.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:About
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<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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Template:Album
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<infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox><includeonly>{{Namespace|main=[[Category:Albums]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Book
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<infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox><includeonly>{{Namespace|main=[[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Book/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}</pre>
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:CC-BY-SA
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{{MessageBox
| header = CC BY-SA 3.0
| text = This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].
| type = license
| id = license}}<noinclude>{{Documentation}}</noinclude>
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Template:CC-BY-SA/doc
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;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Cc-by-sa-3.0
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text/x-wiki
{{MessageBox
| header = CC BY-SA 3.0
| text = This work is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike 3.0 License].
| comment = {{#if:{{{1|}}}|Attribution: {{{1|}}}}}
| image = CC-BY-SA3.png
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:Cc-by-sa-3.0/doc
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;Description
:This template is used to mark images with the [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA-3.0] license.
;Syntax
:Type <code>{{t|cc-by-sa-3.0|attribution details}}</code> on the image information page.
:Replace "<code>attribution details</code>" with information about the source.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Character
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<infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
</infobox><includeonly>{{Namespace|main=[[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Character/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
}}
</pre>
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Character Template
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<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="played_by">
<label>Played By</label>
</data>
<group collapse="open">
<header>Character Information</header>
<data source="full_name">
<label>Full Name</label>
</data>
<data source="aliases">
<label>Aliases</label>
</data>
<data source="age">
<label>Age</label>
</data>
<data source="birthday">
<label>Birthday</label>
</data>
<data source="place_of_birth">
<label>Place of Birth</label>
</data>
<data source="class">
<label>Class</label>
</data>
<data source="alignment">
<label>Alignment</label>
</data>
<data source="deity">
<label>Deity</label>
</data>
<data source="occupation">
<label>Occupation</label>
</data>
<data source="marital_status">
<label>Marital status</label>
</data>
</group>
<group collapse="open">
<header>Physical Description</header>
<data source="race">
<label>Race</label>
</data>
<data source="gender">
<label>Gender</label>
</data>
<data source="height">
<label>Height</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hair">
<label>Hair</label>
</data>
<data source="eyes">
<label>Eyes</label>
</data>
<data source="notable_features">
<label>Notable Features</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:<pre>
{{Character Template
|title1=Example
|image1=Example
|caption1=Example
|played_by=Example
|full_name=Example
|aliases=Example
|age=Example
|birthday=Example
|place_of_birth=Example
|class=Example
|alignment=Example
|deity=Example
|occupation=Example
|marital_status=Example
|race=Example
|gender=Example
|height=Example
|weight=Example
|hair=Example
|eyes=Example
|notable_features=Example
}}
</pre>
</noinclude>
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Template:Cities
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="titles">
<label>Titles</label>
</data>
<data source="nation">
<label>Nation</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="population">
<label>Population</label>
</data>
<data source="demographic">
<label>Demographic</label>
</data>
<data source="government">
<label>Government</label>
</data>
<data source="alignment">
<label>Alignment</label>
</data>
<data source="demonym">
<label>Demonym</label>
</data>
<data source="adjective">
<label>Adjective</label>
</data>
<data source="ruler">
<label>Ruler</label>
</data>
</infobox>
<noinclude>
Example usage:<pre>
{{Cities
|title1=Example
|image1=Example
|caption1=Example
|titles=Example
|nation=Example
|size=Example
|population=Example
|demographic=Example
|government=Example
|alignment=Example
|demonym=Example
|adjective=Example
|ruler=Example
}}
</pre>
</noinclude>
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Template:Delete
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{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:Delete/doc
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;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Dialogue
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<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Quote|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Disambiguation
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{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Disambiguation/doc
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
:Articles using this template will also appear on [[Special:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Documentation
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<includeonly>{| class="article-table" style="width:100%;" role="complementary"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Template documentation| ]]</noinclude>
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Template:Documentation/doc
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==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE<includeonly>Any categories to be inserted into articles by the template</includeonly><noinclude>
{{documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Episode
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<infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox><includeonly>{{Namespace|main=[[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Episode/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airdate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Event
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<infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox><includeonly>{{Namespace|main=[[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Event/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Fairuse
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{{MessageBox
| header = Fair Use
| text = This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:Fairuse/doc
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;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:From Wikimedia
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{{MessageBox
| header = From Wikimedia
| text = This file was originally uploaded on Wikipedia or another Wikimedia project.
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:From Wikimedia/doc
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;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Further
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<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Hatnote
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<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Context-link|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Infobox City
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="titles..."
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="titles">
<label>Titles</label>
</data>
<data source="nation">
<label>Nation</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="population">
<label>Population</label>
</data>
<data source="inhabitants">
<label>Inhabitants</label>
</data>
<data source="government">
<label>Government</label>
</data>
<data source="alignment">
<label>Alignment</label>
</data>
<data source="demonym">
<label>Demonym</label>
</data>
<data source="adjective">
<label>Adjective</label>
</data>
<data source="ruler">
<label>Ruler</label>
</data>
<data source="leader">
<label>Leader</label>
</data>
</infobox>
<noinclude>
Example usage:<pre>
{{Infobox City
|title1=Example
|image1=Example
|caption1=Example
|titles=Example
|nation=Example
|size=Example
|population=Example
|inhabitants=Example
|government=Example
|alignment=Example
|demonym=Example
|adjective=Example
|ruler=Example
|leader=Example
}}
</pre>
</noinclude>
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Template:Item
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<infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox><includeonly>{{Namespace|main=[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Item/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Kingdom
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="land">
<label>Land</label>
</data>
<data source="titles">
<label>Titles</label>
</data>
<data source="alignment">
<label>Alignment</label>
</data>
<data source="capital">
<label>Capital</label>
</data>
<data source="ruler">
<label>Ruler</label>
</data>
<data source="government">
<label>Government</label>
</data>
<data source="natives">
<label>Natives</label>
</data>
<data source="adjective">
<label>Adjective</label>
</data>
<data source="religions">
<label>Religions</label>
</data>
</infobox>
<noinclude>
Example usage:<pre>
{{Kingdom
|title1=Example
|image1=Example
|caption1=Example
|land=Example
|titles=Example
|alignment=Example
|capital=Example
|ruler=Example
|government=Example
|natives=Example
|adjective=Example
|religions=Example
}}
</pre>
</noinclude>
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Template:Location
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<infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox><includeonly>{{Namespace|main=[[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Location/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Main
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<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
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Template:MessageBox
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{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
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Template:MessageBox/doc
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{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="article-table" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Notice|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Namespace
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{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Template:Namespace/doc
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This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[Help:Template|help]]</nowiki></code>. Thus templates can not handle [[Help:Table|wikitables]] as input unless you escape them by using the {{T|!}} template. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:Templates|{{PAGENAME}}]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Navbox
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{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<createbox>
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</createbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Navbox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Other free
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text/x-wiki
{{MessageBox
| header = Free license
| text = This file is licensed under a free license.
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:Other free/doc
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;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:PD
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{{MessageBox
| header = Public Domain
| text = This file is in the public domain.
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:PD/doc
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;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Permission
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{{MessageBox
| header = Used with permission
| text = This file is copyrighted. The copyright holder has given permission for its use.
| type = license
| id = license
}}<noinclude>
{{documentation}}</noinclude>
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Template:Permission/doc
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;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Planet
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ValanyValterria
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="titles..."
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="titles">
<label>Titles</label>
</data>
<data source="type">
<label>Type</label>
</data>
<data source="gravity">
<label>Gravity</label>
</data>
<data source="atmosphere">
<label>Atmosphere</label>
</data>
<data source="orbit">
<label>Orbit</label>
</data>
<data source="inhabitants">
<label>Inhabitants</label>
</data>
<data source="satellites">
<label>Satellites</label>
</data>
</infobox>
<noinclude>
Example usage:<pre>
{{Planet
|title1=Example
|image1=Example
|caption1=Example
|titles=Example
|type=Example
|gravity=Example
|atmosphere=Example
|orbit=Example
|inhabitants=Example
|satellites=Example
}}
</pre>
</noinclude>
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Template:Quest
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<infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox><includeonly>{{Namespace|main=[[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Quest/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}</pre>
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Infobox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Quote
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{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Template:Quote/doc
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==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Quote|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:See also
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<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Self
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text/x-wiki
{{MessageBox
| header = Self-provided
| text = This file was uploaded by the photographer or author.
| type = license
| id = license}}<noinclude>
{{documentation}}</noinclude>
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Template:Self/doc
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;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:StructuredQuote
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Imported default template
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<blockquote class="pull-quote">
<div style="pull-quote_text>{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
{{#if:{{PROTECTIONEXPIRY:edit | Template:StructuredQuote/doc }} | {{Documentation}} | }}
</noinclude>
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
5gtdrd3qkchyra4j769eptz3qivs29m
Template:Stub
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FANDOM
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Use {{FULLPAGENAMEE}} to avoid page title has spaces
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wikitext
text/x-wiki
<div class="notice hatnote editing stub hidden">''Our community [[:Category:Article stubs|needs more]] information on this page! Can you help out? [{{fullurl:{{FULLPAGENAMEE}}|action=edit}} Click here to add more.]''{{#if:{{{1|}}}|<div>
{{{1|}}}</div>}}</div><includeonly>{{#if:{{{doc|}}}||[[Category:Article stubs]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
nbh4nqegrqkqec7yoyjgv0i4m4rwm7y
Template:Stub/doc
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2020-03-06T19:43:24Z
FANDOM
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Created page with ";Description :This template will categorize articles that include it into [[:Category:Article stubs]], and mark it with a noticeable template. This note is typically added to ..."
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;Description
:This template will categorize articles that include it into [[:Category:Article stubs]], and mark it with a noticeable template. This note is typically added to [[Special:ShortPages|short pages]] to draw attention to them for expansion, and to invite readers and editors to add more.
;Syntax
:Type <code>{{t|stub}}</code> at the start or end of an article.
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
bbwb05hrzxvcudlbhi7mvoxzavz80s6
Template:T
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<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki><noinclude>
{{documentation}}</noinclude>
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Template:T/doc
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FANDOM
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;Description
:A template link with a variable number of example parameters (0-20), which can be used to show example inputs.
:Utilises [[Template:T/piece]].
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}}
;Sample code
:<code><nowiki>{{t|Character}}</nowiki></code> gives...
:{{t|Character}}
:<code><nowiki>{{t|Character|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives...
:{{t|Character|Item1|Item2|Item3|Item4|Item5|...}}
;See also
:[[w:c:wow:Template:T|Template:T]] on WoWWiki
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:T/piece
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wikitext
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{{#ifeq: {{{1|---}}}|---|||<span style="color:gray;">''<{{{1}}}>''</span>}}<noinclude>
{{documentation}}</noinclude>
si7jwpfofzeeyqufb5wjvb781qr2745
Template:T/piece/doc
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21
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FANDOM
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1 revision: Starter Wiki Refresh
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wikitext
text/x-wiki
;Description
:Parameter piece for {{t|t}}, controls styling/showing of parameter fragments.
;See also
:[[w:c:wow:Template:T/piece|Template:T/piece]] on WoWWiki
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
otrzijc9s23bxspyvwcwr9qkd23utjd
Category:Article stubs
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Created page with "This category lists '''stub articles''' on this wiki. A stub is a short article that can be expanded with more information on a subject by any reader or editor. To mark an ar..."
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wikitext
text/x-wiki
This category lists '''stub articles''' on this wiki.
A stub is a short article that can be expanded with more information on a subject by any reader or editor. To mark an article as a "stub", add the code {{t|stub}} to the end of any article.
k8p6wvzrlxuk9k91sg9y3je8stlz9fj
Category:Blog posts
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text/x-wiki
[[Category:Browse]]
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Category:Browse
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text/x-wiki
The main category for this community. A full list of existing categories can be found at [[Special:Categories]].
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Category:Candidates for deletion
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Pages in this category have been labelled for deletion. To add a page to this category, type {{t|delete}} on the page.
[[Category:Browse]]
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Category:Disambiguations
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This category contains [[Help:Disambiguation|disambiguation]] pages — navigational aids which list other pages that might otherwise share the same title. If an internal link referred you to one of these pages, you might want to go back and fix it to point directly to the intended page.
'''Pages may be included in this category by the addition of the template {{t|Disambiguation}} just before the list of similarly-named pages.'''
[[Category:Browse]]
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Category:Help
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Replaced content with "'''For a full list of help pages, see [[Help:Contents]],''' which includes help pages shared across Wikia.
[[Category:Browse]]"
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'''For a full list of help pages, see [[Help:Contents]],''' which includes help pages shared across Wikia.
[[Category:Browse]]
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Category:Images
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'''Images''' on {{SITENAME}}.
[[Category:Browse]]
49yssp8fazse6foxsqh3d3jrtf6h4ry
Category:Template documentation
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text/x-wiki
This category should contain all '''template documentation pages'''. See [[Template:Documentation]] for more details.
[[Category:Templates| Documentation]]
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Category:Templates
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This is the base category for '''templates'''. Templates should be placed in appropriate subcategories.
See [[Project:Templates]] for collated information on templates.
[[Category:Browse]]
nx87w1iodeej4r9bg2psirgo3vly5yi
Message Wall:ValanyValterria
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Message Wall:VictoriousLoL
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phoiac9h4m842xq45sp7s6u21eteeq1
Thread:ValanyValterria/@comment-957747-20200306194325
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Rappy
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Created page with "Hello, I'm a member of Fandom's Community Support team. We're excited to have {{SITENAME}} as part of the Fandom community! It may seem like there’s a lot to do, but we’r..."
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Hello, I'm a member of Fandom's Community Support team. We're excited to have {{SITENAME}} as part of the Fandom community!
It may seem like there’s a lot to do, but we’re here to help make getting started quick and easy. Here are some helpful tips and links to get your community going:
* Customize your community’s color and style by visiting the [[Special:ThemeDesigner|Theme Designer]].
* Visit the [[w:c:community:Blog:Wikia_Staff_Blog|staff blog]], and ask questions on our [[w:c:community:Special:Forum|community forum]].
* Check out the [[Special:AdminDashboard|Admin Dashboard]] for your progress wheel. Complete the tasks to get to 100%!
Have fun!<ac_metadata title="Welcome!"> </ac_metadata>
jbuiqxia5sad8w9x02ghq2setfehtin
Thread:VictoriousLoL/@comment-32769624-20200306201152
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Created page with "Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Test page]]! If you need help getting started, check out our [[Help:Contents|help p..."
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Test page]]!
If you need help getting started, check out our [[Help:Contents|help pages]] or [[Message Wall:ValanyValterria|contact me]] or another admin here.
For general help, you could also stop by Community Central to explore the [[w:forums|help forum]] and [[w:sblog|blog]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Zelnora Wiki!"> </ac_metadata>
09cptathrzcy11cuysudocu37wpofan
Module:Dialogue
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1 revision: Starter Wiki Refresh
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
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Module:Hatnote
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
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Module:Mbox
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
h1557evpfbzu5c98wj37k9oen06sjkg
Module:Mbox/data
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local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['background-color'] = 'rgba(255, 255, 255, 0.7)',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
dh86lfn9v3r8o32ds60s6s6va66p7xr
Module:Namespace detect
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text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
7hv10m9b3byfmdmz6x5a3yap9as0um6
Module:Namespace detect/config
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FANDOM
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Created page with "-- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules t..."
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
k4jrak3o15y50fa8a9zz7ff6axa5o63
Module:Namespace detect/data
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FANDOM
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Created page with "-- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules t..."
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text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
45bhotpojh3v3yecimd2pqf2kvva7so
Module:Navbox
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66
65
2020-03-06T19:43:24Z
FANDOM
32769624
1 revision: Starter Wiki Refresh
65
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
0s4b32c0tnociv7cywyn6m19ow8f7gu
Module:Quote
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67
66
2020-03-06T19:43:24Z
FANDOM
32769624
1 revision: Starter Wiki Refresh
66
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
bf23sc66rvc0u9y7ru6wmzy6ogo80ji
Blog:Recent posts
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28
27
2020-03-06T19:43:24Z
FANDOM
32769624
Blog listing page created.
27
wikitext
text/x-wiki
<bloglist summary="true" timestamp="true" count=50>
<title>Recent posts</title>
<type>plain</type>
<order>date</order>
</bloglist>
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